I'm going to keep this one short and simple because I'm also working on an entry for the emotional moments in gaming contest run by @archdruidgaming. Also because when I ramble on I tend to promise things I don't make good on, but that's not the point.
(questions and image from autocratik.blogspot.com)
By the end of the year I hope to have Segira: 1985 published and another Hammercalled product that's still very early in production and I don't want to spoil (though I will say that it's exotic and experimental). I've put The Paradise Incident at a very low priority. I'm not officially canceling it, but I'm beginning to feel like there's just not enough stuff out there to do it. If I don't finish it by the end of the year, I wouldn't expect to see it finished ever.
Also, if I can ever get covers made I'm going to finish the velotha's flock stuff off with a "player's guide" and a prose edition, but for some reason that project is cursed and prospective freelancers just sort of fall off the face of the earth whenever I talk to them about it.
However, this said "next year", so let's get down to business with that.
There are three things that I know for a fact that I want to do next year:
Hammercalled
I want to publish the Hammercalled core rulebook and the second version of the Rules Reference, which will be more important once the experimental side-project gets done because you can theoretically mix and match systems.
Legacy of Eight
My Legacy of Eight setting's been sitting around for a while, and it's thematically similar enough to Hammercalled that I really want to get it released as a module for that game.
However, I also want the Legacy of Eight core product line to be mechanically distinct, and function as a hybrid roleplaying game, adventure game, and skirmish wargame, all using a common ruleset. It will not run on a Hammercalled derivative.
Street Rats
I've been increasingly returning to the Street Rats cyberpunk setting, and I want to have a version of it made for Hammercalled. Hammercalled actually does many of the things that Street Rats originally wanted to do, and I can see it doing well as a perhaps more gritty, detailed version of the ruleset.
Oh, and I forgot to mention that I want to run another game design competition, like the one that we kinda did and didn't get any takers a few months back.
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Bring it up in discord. Maybe you will find some people that want get involved there with it.
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It's probably still a few months out at least.
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