Scale issues

in shenanigans •  6 years ago 

See what I have to put up with?

See what my poor family have to put up with? XD

I'm having scale issues in both senses of the word. For whatever reason, when importing a model from Blender, it's microscopic in 3dC. What I did with Red was to just enlarge the model til it was big enough to work on, then send it back, where it was (strangely) way, way, way too big in Blender (I think he was close to 1km high before I resized him). Then it didn't help that the vertices were apparently somehow too close together for the auto weight mapping so I had to enlarge it again just enough for that to work (because manually weight mapping rigs from the outset is the definition of tedious) and then shrink it agan.

A lot of things were going wrong (things can stuff up if scales aren't applied) and I think I can mitigate some of the damage doing things this way applying delta scales (I can't remember precisely what I did now and can't remember if I wrote about it or not, either way I'm operating off memory because I'm in a quickie break from TINY SCALES and also apparently have to make cheesy pasta).

When I imported the base model to do Zara I tried a method I'd found on the 3dC forum to match 3dC's scale to Blender's (because I'm going to be animating in Blender and everything is scaled to the correct size in there). I'm not even sure if it worked in the sculpt room or if it just didn't give me as many problems in there as the paint room did when I got up to texturing.

Basically I'm working with an insanely tiny brush because 3dC has very stubbornly stuck to its own scale (does the SceneScale thing only apply to the sculpt room or is it just there to give us the delusion that we can change things?) which made fine detail work like this impossible (which as everyone knows takes longer).

So I'm probably going to have to revert to what I was doing before and try to fix it in Blender.

I hate pipelining and I only have three things in mine.

This post also appears on my blog.

I don't remember who it was that asked if I would comic my life. I think it was last year or so with my Melbourne Misadventures post. Well last year I was too terrified of the shenanigans being considered "shitposts" to post things and so lost a lot of amusing opportunities (these things tend to be situational or illustrative so backdating is psychologically hard work). I don't know what's changed now except I figure I'd start throwing these on here and see if the person/people that originally asked are still here and if they will regret that particular life choice XD

Want a crowd character? If you interact frequently with me here (either on my posts or your posts or better yet both!) or on one of the linked Discord channels, all you have to do is let me know and tell me what you'd like :) It can be one of your characters (including ones you make up on the spot for this XD) or a self insert. There's a bunch of different human types to choose from, and pets/other animals are also welcome.

@pixietrix is getting a 50% cut for the appearance.

Thanks for looking! ^_^

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What if all this is just happening to point you to your true purpose in life: being a comic artist.

Seriously, I love these 'sketchies' of yours. Even more because they give us an intimate look into your ( not so ) ordinary life.

Please make more sketchies for us, I'm sure it also saves you loads of time and energy ( wasted on perfectionism? )

Big hug!

I was totally going to be a comic artist. Then I decided I better stick to novels because I can't draw. While I still love writing novels, I just love visual storytelling more (unfortunate side effect of that is my vocabulary diminished when I stopped writing novels XD). Then I discovered I loved animation more than comics. So that's what I'm working on now :)

I was totally going to be a comic artist. Then I decided I better stick to novels

Ah, I had forgotten about that. Think you told me / us once :>)

You kind of sound like me, with the constant changing and you know what, change is only natural and healthy.

P.S. Did I ever tell you that I wanted to be a comic artist too, as a kid? For an unknown reason, I stopped drawing comics around highschool though, besides some meagre or halfassed attempts at a later age

I’m firmly and happily where I am now but bloody hell it’s hard work 🤣

I don’t think you’ve told me that (though maybe you did and I forgot), I just remember you saying that you used to draw all the time as a kid and then you randomly stopped and have been drawing a bit more again recently.

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And you don't think that the 'hard work' is a sign that something is off? :>)

I like to think that it's possible to be creative without the need to struggle, or the so called 'hard work' and I am slowly getting there.

xx

I like doing hard things (Kung fu is also hard work, and fun, and I really miss it). I want to animate and I like doing high detail stupid intricate things and sometimes (often 🤣) it’s hard and time consuming but if I don’t do it then I won’t be happy with the results which would have made doing it a waste of time.

Most of the hard work that I whine about is in my catch 22. I desperately want to work full time on this but I can’t unless J is home full time and he can’t be home full time til I’m making at least what he is now (ideally off this as otherwise it will just be the same situation again) and I can’t do that in a timely fashion unless I’m able to work full time on it. So I’m doing the best I can and not sleeping enough because the extra time has to come from somewhere (though at the same time I’m trying to fix that so my brain doesn’t get any more damaged 😵) and I’ve literally given up everything I’m willing to give up and one thing I wasn’t already to claw back more time 😝 I’m probably going to fail anyway 🙄 I just haven’t given up yet partly because I’m stubborn and partly because it helps keep me alive.

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  ·  6 years ago (edited)

I love it when you animate your life. I feel like I've got on a mini adventure!

Yay! Guess the shenanigans style is good for entertainment purposes XD

so much more than that :>)

same here! :>)

Lol! Gotta love a kid's solution.

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Only got myself to blame, it's my solution to a lot of things XD

It's getting there slowly and painfully anyway x_x

More than likely the issue is in Blender. If it's like Maya, the default units are in cm, and say you make a cube with default settings, it will be 1cm x 1cm x 1cm. It sucks if you already have a lot of assets in that scale in Blender because that means you'll need to resize it all.

But what I'd look for is what are the default units in Blender, then try to scale everything to the real life scale you imagine it being. Then when you import into 3DCoat that SHOULD fix it, unless I'm totally misdiagnosing your problem which I might be 😁

I like the comic :) I wasn't the one who originally asked, but I'd like to see more .

Blender's default units are...[drumroll]..."Blender Units" -_- I changed it to metric. I recalled reading once upon a time that 1BU = 1m and just did a quick search to check and the first answer did say that internally 1BU = 1m but other software could infer the arbitrary unit as something other than 1m.

So that might be what's happening with 3dC (despite the fact I've set Blender to metric, maybe it's exporting something special anyway, and 3dC is doing its own thing with units), though it seems from more Google-fu that 3dC's scene scale is a long running problem (lots of people having issues 3dC <-> Blender and 3dC <-> Modo). Guess I'll just have to keep finding equally silly workarounds XD

Yay glad you like the silly comic! Guess I'll do more then, no idea how often as they're super spontaneous XD

Blender has its own way handling units that won't play with lots of other software so it seems. Scaling models that are life size in blender down to 1/12th for 3D printing often makes the walls invisible to 3D slicing software and parts of the model just disappear and can't be printed. So you either have to make an unrealistic blender model with super thick walls or stuff around with solid models and waste a roll of filament on a model that should only use a few hundred grams.

It's a shame, Blender is so much better for designing organic shapes in 3D than CAD but it's a real bitch to scale them for printing.

Ahh so it's Blender is it? [glowers at]

I wouldn't have a clue as this is my first time pipelining two 3d apps x_x

And I'm now even more scared to look into 3d printing XD

Thanks for that :)