HEARDBEATS
Introduction
Today in the world around the music lovers are increasing at a very high rate.
Fans are going to the live concerts and want to enjoy the live music with the crowd.
So through this post mine i will be going to introduce a new option for the live music lovers.
So the option is none another than Heardbeat.
It is the best option avialable till date for the live music lovers.
Here the live streaming of any concert can be experienced.
That is live peroformance of your favourite bands or singers at any place through virtual reality.
As virtuality is increasing day by day.
So people are showing more interest in the virtual things.
So the team of Heardbeads has introduced it to show some real virtual experience.
So here is some information about the Heardbeats.
I hope you will like the post.
Lets talk about past.
At the end of 2015,10 million people attempted to purchase tickets for Adele’s 2016 tour.
Only 100,000 tickets were available, leaving over 9 million fans were not able to attend.
So this was the main problem which arised.Because of the increase in the fan following.More and more crowd started gathering at the live events.
-So the primary problem addressed by
Heardbeats, a project that started over a year ago that has made incredible progress thus far.
The Heardbeats team has successfully contracted a team made up of top experts, completed market analysis in North America and Europe,conducted market validation focus groups, tested their UI/UX platform prototype with 250 people, and completed strategic planning for 2018.
Heardbeats has been started to eliminate the physical barriers that currently exist in the industry and brings the live concert experience to any location in real time through virtual reality.
Through this you can be saved from the external problems like fights,road rage and many more things can be removed.
So it is the best option for enjoying the live concerts.
Each concert will have unlimited tickets for sale at affordable prices. Shows can be
enjoyed in two ways-
- through traditional video format where the user can
choose the camera angle from which they would like to view the concert.
-in 360 degrees by transmitting the whole experience through virtual reality – the team will work diligently to implement virtual reality technology in 100% of concerts as soon as possible.
During the show, fans can interact with each other and enjoy exclusive content such as sound checks, backstage content, and interviews with the artist.
Fans experiencing concerts through Heardbeats will be automatically entered to win items autographed by the artists through raffles during the concert and will
enjoy many other benefits.
Currently, technology is ever more present in the multiple activities of our lives,solving our problems, entertaining us, optimizing our time, and turning many activities into realities that years ago were only dreams.
New generations are growing up in a digital world where physical barriers should no longer exist.
Heardbeats is here to overcome these barriers in the industry of live concerts, an industry that brings in more than $28 billion dollars each year in its traditional
form.
By including millions of fans that time after time miss out on their favorite concerts despite their willingness to pay,Heardbeatswill increase the industrys.
WHY HEARDBEAT GAINING POPULARITY?
As the increase in the fans people are not able to get the tickets for thw concerts.
So it is has gained popularity so much now a days.
And the most important factor is that it can be experienced at any place and at any time.
Heardbeats is a project that will eliminate the physical barriers that currently exist in the industry and brings the live concert experience to any location in real time through virtual reality.
Towards the end of 2015, 10 million people attempted to purchase tickets for Adele's 2016 tour. Only 100,000 tickets were available, leaving over 9 million fans (clients willing to pay) unable to attend. This is the primary problem that Heardbeats addresses. Heardbeats is a project that eliminates the physical barriers that currently exist in the industry and brings the live concert experience to any location in real time through virtual reality. Each concert will have unlimited tickets for sale at affordable prices.
About The Market review-
The live music business is a significant multinational industry, employing hundreds
of thousands of people worldwide and is estimated to have revenues of more than
$28 billion annually.
-The sector has become increasingly important to the
livelihood of artists and musicians in recent years because of the global downturn
in the sales of recorded music.
-Those dwindling sales mean that many artists have
come to rely on the revenues they make through their live performances for the mainstay of their income.
-With thousands of gigs and concerts taking place every day around the world, the live music industry has never been more popular.
-With fans eager to enjoy the
unique experience of seeing their favorite artists performing their favorite music
live, the global concert business is one of the most vibrant parts of the
entertainment sector.
In the US, live music revenue has been increasing year-on-year. Between 2014 and
2015, there was an increase in expenditure in the US by a massive $240 million, a
figure that sharply contrasts pre-recorded music.
In their Global Entertainment and Media Outlook report for 2017-2021.
PwC
(PricewaterhouseCooper) predicts that the US music industry will see a year-on-
year increase of 4.7% from 2015 through to 2020, stimulated by a 5.2% year-on-
year increase in ticket sales and a 2.7% year-on-year increase in sponsorship.
To highlight just how significant the live concert industry contribution to the overall US
music industry has been, it generated nearly 6 times the revenue generated by.
###PRE ICO AND ICO
The Pre-ICO begins November 3, 2017 at 00:00 UTC and ends November 9,
2017 at 23:59 UTC or until all tokens have been sold, whichever occurs first.
For the Pre-ICO, only 10% of the total supply of tokens will be available for
purchase.
A total of 11,000,000 HBT (including bonuses) will be sold during the Pre-
ICO.
The bonuses during the Pre-ICO are as follows:
The ICO begins November 15, 2017 at 00:00 UTC and ends December 12,
2017 at 23:59 UTC or until all tokens have been sold, whichever occurs first.
For the ICO, 70% of the total supply of tokens will be available for purchase.
At total of 77,000,000 HBT (including bonuses) will be sold during the ICO.
-The bonuses during the ICO are as follows:
Tokens can be purchased with BTC, ETH, WAVES, DASH and XMR through Coin payments.
All unclaimed tokens will be burned and a full report on investments.
So music lovers join tha hands with the Heardbeats.
You will be taken to the all new experience of virtuality.
Hope the information was good enough to solve the querries.
Hope to provide you with more in my next post.
Stay tuned.
Medium: https://medium.com/@heardbeats
Telegram: https://t.me/heardbeats_group
Twitter: https://twitter.com/heardbeatsteam
Facebook: https://www.facebook.com/heardbeats
Bitcointalk: https://bitcointalk.org/index.php?topic=2321298
Whitepaper: https://heardbeats.com/docs/heardbeats_whitepaper.pdf
Official Website : www.heardbeats.com
http://heardbeats.com/bounty
I hope you like the post.
Stay tuned for more.