As I've been leveling up my accounts, I've found I really wanted this chart, so I thought I would make one for you. As monsters level up, they gain abilities, and some of these are extremely important - attack for Swamp Thing and Goblin Shaman, Heal for Flesh Golem, Blast for Fire Demon, and so on. Knowing where those abilities come in is very important for deciding how to level up your teams. Since leveling up always begins with your summoner, I've decided to group new abilities by rare summoner level. To keep this from being huge, I'll split it into separate posts by splinter.
![medusa and serp.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmcGdw5M5TDTdzFG3nkpuf1cu52ya3CjZAC94AZVAk6aoP/medusa%20and%20serp.png)
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Summoner Level 1: Inherent Abilities
Card | Ability |
Pirate Captain | Snipe |
Crustacean King | Tank Heal |
Sabre Shark | Sneak |
Sea Genie | Flying |
Water Elemental | Heal |
Frozen Soldier | Shield |
Naga Warrior | Retaliate |
Frost Giant | Shield |
Summoner Level 2: Level 3 Commons, Level 2 Rares and Epics
Card | Level | Ability |
Crustacean King | 3 | Ranged Attack |
Summoner Level 3: Level 4 Commons, Level 3 Rares, Level 2 Legendaries
Card | Level | Ability |
Spineback Turtle | 4 | Thorns |
Medusa | 3 | Stun |
Frost Giant | 2 | Trample |
Summoner Level 4: Level 5 Commons, Level 4 Rares, Level 3 Epics
Card | Level | Ability |
Mischievous Mermaid | 3 | Dodge |
Summoner Level 5: Level 6 Commons, Level 5 Rares, Level 4 Epics, Level 3 Legendaries
Card | Level | Ability |
Pirate Captain | 6 | Inspire |
Crustacean King | 6 | Protect |
Sea Genie | 6 | Strengthen |
Water Elemental | 5 | Dodge |
Frozen Soldier | 5 | Magic Reflect |
Naga Warrior | 4 | Enrage |
Frost Giant | 3 | Slow |
Summoner Level 6: Level 8 Commons, Level 6 Rares, Level 5 Epics
No new abilities.
Summoner Level 7: Level 9 Commons, Level 7 Rares, Level 4 Legendaries
Card | Level | Ability |
Frost Giant | 4 | Stun |
Summoner Level 8: Level 10 Commons, Level 8 Rares, Level 6 Epics
No new abilities.
Where with Fire we saw that progress was loaded onto level 4, here in Water it's clearly loaded onto level 5. While some of the earlier abilities are important, particularly Medusa's Stun and Turtle's Thorns, level 5 is basically a full-scale team upgrade. Then almost nothing of interest happens after that; summoner levels 6-8 are pretty much restricted to stats increases in this splinter.
This explains why my level 4 water teams have so much trouble; they're lagging behind the other splinters in terms of abilities. I should be focusing on moving them to level 5.
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