As I've been leveling up my accounts, I've found I really wanted this chart, so I thought I would make one for you. As monsters level up, they gain abilities, and some of these are extremely important - attack for Swamp Thing and Goblin Shaman, Heal for Flesh Golem, Blast for Fire Demon, and so on. Knowing where those abilities come in is very important for deciding how to level up your teams. Since leveling up always begins with your summoner, I've decided to group new abilities by rare summoner level. To keep this from being huge, I'll split it into separate posts by splinter.
![imp_sorc_shroom.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmY5ndEDYrJCDKVrCmCkexKnLQxnxRquuUGyPjsbcF2rfy/imp_sorc_shroom.png)
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Summoner Level 1: Inherent Abilities
Card | Ability |
Divine Healer | Tank Heal |
Feral Spirit | Sneak |
Silvershield Knight | Inspire |
Silvershield Paladin | Shield |
Clay Golem | Void |
Divine Sorceress | Divine Shield |
Angel of Light | Resurrect |
Sacred Unicorn | Heal |
Summoner Level 2: Level 3 Commons, Level 2 Rares and Epics
Card | Level | Ability |
Divine Healer | 3 | Magic Attack |
Summoner Level 3: Level 4 Commons, Level 3 Rares, Level 2 Legendaries
Card | Level | Ability |
Angel of Light | 2 | Flying |
Sacred Unicorn | 2 | Piercing |
Summoner Level 4: Level 5 Commons, Level 4 Rares, Level 3 Epics
Card | Level | Ability |
Silvershield Knight | 4 | Piercing |
Defender of Truth | 3 | Protect |
Air Elemental | 3 | Dodge |
Summoner Level 5: Level 6 Commons, Level 5 Rares, Level 4 Epics, Level 3 Legendaries
Card | Level | Ability |
Divine Healer | 6 | Slow |
Silvershield Paladin | 5 | Magic Reflect |
Clay Golem | 5 | Enrage |
Angel of Light | 3 | Tank Heal |
Sacred Unicorn | 3 | Trample |
Summoner Level 6: Level 8 Commons, Level 6 Rares, Level 5 Epics
Card | Level | Ability |
Silvershield Knight | 8 | Trample |
Summoner Level 7: Level 9 Commons, Level 7 Rares, Level 4 Legendaries
Card | Level | Ability |
Angel of Light | 4 | Inspire |
Sacred Unicorn | 4 | Divine Shield |
Summoner Level 8: Level 10 Commons, Level 8 Rares, Level 6 Epics
No new abilities.
Here we see a new pattern, with almost all of Life's most important skills coming immediately at level 1. The splinter adds a few key things as it goes along - Divine Healer's attack at level 2, Defender of Truth's Protect and Air Elemental's Dodge at level 4, Paladin's Magic Reflect and Angel's Tank Heal at level 5. But most of the value is in level 1: Unicorn's self-heal is huge with 10 HP, especially when combined with Divine Healer. Silvershield Knight is the only unit so far to feature Inspire in the early game, Paladin's Shield and Golem's Void are the most important features for choosing to use them as tanks, and Angel's unique Resurrect ability can be extremely powerful in the right situation.
It's not surprising, given this ability distribution, that Light teams tend to be dominant in the early levels.