RE: AprilTTRPGMaker Day 29: Your community.

You are viewing a single comment's thread from:

AprilTTRPGMaker Day 29: Your community.

in tabletop-rpg •  7 years ago 

I think it started from a strong place, but in my view System Matters hasn't survived completely. The way I see it, the Story-Games incarnation of System Doesn't Matter is "techinques". Basically people see something, say "Oh, that's a technique that good players/GMs use", and then think it's something they can bring to every game. So take Improv Acting -- the "rules of Improv" are themselves a System in the Forge sense, but if someone thinks that the "rules of Improv" are just a thing that good players do then they'll start bolting those mechanisms onto whatever system they're nominally using. So, for example, they might be keeping their character in a much more pawn-type stance than the game expected so that they'll be able to "roll with" whatever the other players throw at them. At least I think that's what happens, with at least some people.

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Interesting. I haven't noticed that as a problem, but it's something I'll keep an eye out for.

I do think there are some behaviors and skills that generalize well across many if not all tabletop games, but they're social-skills things that are worth cultivating even beyond the game context. E.g. reading body language to notice when someone is upset, bored, or slighted.