RPGaDay 22: Which game(s) do you hope to play again?

in tabletop-rpg •  7 years ago 

Most of them, if we're honest. The criteria here are a little bit difficult, because the "again" part dashes some of my hopes with other games.

If I have to be selective, though, I'll limit myself to three (and not my own, because that's cheap): Earthdawn, Shadowrun, and Twilight: 2000.

(questions and image from autocratik.blogspot.com)

I only ever got through the basics of starting a campaign in Earthdawn before it petered out, and I've always regretted not running through at least a few introductory sessions to get a feel for the game. My group just didn't have the discipline to build characters that complex without assistance, and I didn't have the time or expertise as a GM to help them through the process.

At the same time, it's a fantastic system and I really want to finally find a lasting game of it.
However, that's partly disqualified because I never really got into the play; we got the initial setup mostly done (at least a few of us, not everyone), and then just never played.

That leaves Shadowrun. I have never played my favorite edition of Shadowrun as a player beyond one-shots, and that makes me a little disappointed. I really want to have a chance to play in a Third Edition game at some point. However, I don't particularly feel like playing in the more recent editions, which are the only ones I've ever really played in.

Going back to the disqualification thing, however, I technically ran Shadowrun, but I didn't play it as a player, so we'll roll over into my next most wanted, Twilight: 2000.

Twilight: 2000 is from a different era, and it stands out because of the fact that it's not built like a lot of modern games. It takes a very ambivalent, simulationist approach to whether you live or die, and it has an element of chance and survival gameplay that you just don't see in most games.

As someone who appreciates the flexibility and opportunity such a system provides, and as someone who liked the old Traveller rulesets, I would love to have a chance to play it again, and it's free from disqualifications because I've actually played it, not just run it.

So, there you go. A needlessly complex answer to a simple question, but hopefully an interesting one.

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I always wanted to play Shadowrun, but never had a chance; so, I can't answer "Shadowrun"! :(

The game I loved more was one I was GM'ing: Nephilim. I had created a grand campaign of my own, rewrote some of the game's history, made a plan for future events, fitted the players' characters in the narrative, even designed what happened after the campaign's end, on a wholly different scale as a new campaign in a new setting. We only ever played about 10% into this large scheme, though...

The big problem with Shadowrun is that it's not an easy investment to get into. Even with high quality third-party tools for character creation and a variety of other purposes, it just is a bit of a beast to deal with. As much as I'd love to play it again, I have to remember that there are good reasons for my group's decision to move to other games.

Plus, I don't think Shadowrun aged well, so to speak. A lot of people just can't get into the older editions of the setting due to how dated they feel, and there are enough issues with the more recent editions that they can be difficult to get into (mind you, I actually like the much-maligned fifth edition, though there were definite quality control issues with much of it).

I'm wondering if some other things like Wrath and Glory will scratch my Shadowrun itch. I've been playing some Degenesis, which feels very similar, but I do miss some of the shenanigans that my group got into with Shadowrun that other games just don't seem to facilitate as well.

Yeah, the 10% thing is always an issue. It's the Pareto principle writ large: only a few of the things you do will matter to your players in the long run, and you don't always get to choose.

Apparently I did the wrong day's prompt. Oops. Will do the skipped one tomorrow.