Entertainment is something we all love and we often port to various channels to fulfill our entertainment fantasies. From watching the television, skiing and reading our favorite texts, we just can’t have enough of entertainment.
I make bold to say that gaming is a better way of getting entertained. Games are virtually on any mobile device and apart from video games; other games on your PC and mobile phones make it possible for you to have wide range of games on your device.
Smartphones are meant to be “smart” in the real sense and playing games is one the smart features of every device. Smartphones are manufactured on yearly basis and if you check through top mobile manufacturers, you’re certain to see their production rate clocking 4-8 mobile devices per year.
While smartphones by many for interactions on the social media, some other users are using theirs as gaming consoles. An earlier research into the gaming industry posited that about 2 billion people in the world play games with their smartphones. So it is clear that gaming on our mobile device is something that cannot be wished away easily.
A growing market
The gaming industry is on steady rise. If you make time to concisely go through the Play Store from Google, you’ll realize that many games that cut across different categories are readily available for download.
To substantiate this claim, eMarketer published an article; positing that in every smartphone, there are about 2 games in every 26 downloaded applications. In a related development, the same article pointed out that an average US adult spends about 23 minutes per day when playing games on their mobile devices.
For the traditional game distribution platforms such as the Play Store and App Store, there are games that are rated “Free” meaning they can be downloaded without extra cost. In another scenario, some other games demand In-App Purchases that implies they will be paid for. The In-App Purchase feature in some games is devised as a source of generating funds for future development of games.
TEDCHAIN: Bringing a new Blockchain Game
The blockchain technology had been adapted in many situations such as Healthcare and Finance. The gaming industry is not left out as the technology had succeeded in developing decentralized games on the blockchain.
TEDCHAINis bringing new innovations to blockchain-based games by providing content providers, gamers and advertisers attain the best service on its platform. It is poised to boost the gaming industry by developing decentralized games and offering users same.
Earning Opportunity
The best feature you can get out of the TEDCHAIN ecosystem is that you can play your favorite blockchain game and also generate income for yourself. Players are rewarded with the TED toke whenever they play games on TEDCHAIN’s blockchain.
TEDCHAIN is a great way of generating income if you’re really keen to do so. If you’re opportune to earn the TED token, TEDCHAIN’s blockchain features interoperable crypto-items that make it possible for you to trade or sell your earned token even outside TEDCHAIN’s platform.
Technology
Though hinged on the blockchain, TEDCHAIN is using distributed ledger technology and some other technologies in bringing scalability and security to its games. There is the TED P2P NETWORK that places TEDCHAIN at advantage over the smart contract technology and coin mining algorithm in its blockchain.
Another technology presented by TEDCHAIN is the In-Platform Utility Token that offers game developers in-game asset tokenization and facilitates game publishers’ sale of their tokenized assets.
Finally, there is the Consensus Protocol developed by TEDCHAIN’s lab (TEDlab). It will function as a novel consensus protocol and will utilize the PoS consensus system in rewarding and incentivizing long-term participants.
Ecosystem
The TEDCHAIN ecosystem is decentralized and gamers can play their favorite games ad get token-incentives in return. The TEDCHAIN ecosystem has four (4) main key points:
- Game publication
- TEDCHAIN Gaming and Community Portal
- Reward and Immutable Voting System
- Mobile App Store
Roadmap
Token Distribution
- Sales: 70%
- Management and Team: 15%
- Reserve: 10%
- Bounties: 5%
Token Sales Information
Ticker: TED
Price: 1 TED equals $0.015 USD
Total Supply: 10 billion TED
Platform: Ethereum
Soft Cap: 3.5 million USD
Hard Cap: 21.5 million USD
Accepted: DASH, Fiat, ETH, BTC and LTC
Country: Poland
Meet the Team & Advisors
For more information
Webiste: https://tedchain.network/
Whitepaper: https://drive.google.com/file/d/1bP2SPF4-s1PcPkJWzfc4cRNGfVQnOhMf/view?usp=sharing
Ann Thread: https://bitcointalk.org/index.php?topic=4471369
Github: https://github.com/tedchain
Facebook: https://www.facebook.com/tedmorning.daybreak
Twitter: https://twitter.com/tedmorning
Telegram: https://t.me/tedmorning
Author: PLMovs
Contact me on Bitcointalk: https://bitcointalk.org/index.php?action=profile;u=2035939
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