Motion capture refers to the process of recording movements of various objects. The 3D motion capture finds application in entertainment, military, healthcare, sports and for validating vision for robotics and computers. In the video game industry and filmmaking industry 3D motion capture refers to recoding actions of human actors and using the information for the animation of digital characters and models in 3D computer animation. In motion capture session, movement of the actor is sampled numerous times per second. The main purpose of the 3D motion capture is to record the movement of the subject and it generally does not focus on the visual attributes of the subject.
Then this 3D motion recording is mapped on a 3D model so that the model performs the same action than that of the subject. Some of the key advantages of using a 3D motion capturing are low latency which would be close to real time. Application of 3D motion capture provides lower cost in key frame based animations. The amount of work does not diverge with the length and complexity of the performance as the same degree as compared to use of traditionally used methods. Further realistic interactions and complex movements like weight, motion and exchange of force can be replicated in the physically accurate manner on the subject in hand. The content of animation which could be developed at a particular given time is much more as compared to traditionally used methods.
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The 3D motion capture market by systems could be broadly segmented into optical 3D motion capture system and non optical 3D motion capture system. The optical 3D motion capture system could be further segmented into inactive 3D motion capture system, active 3D motion capture system andsubmerged 3D motion capture system. The non optical 3D motion capture system could be further segmented into inertial 3D motion capture system, motorized 3D motion capture system and electromagnetic 3D motion capture system.
Geographically the global 3D motion capture market could be broadly segmented into North America, Middle East and Africa, Asia Pacific, Europe and Latin America. North America led the 3D motion capture market. Most of the 3D capture players have a strong presence in North America. Moreover, the biggest entertainment industry Hollywood is based in this region. Europe and Asia Pacific followed North America in the 3D motion capture market.
The regional analysis covers:
North America (U.S. and Canada)
Latin America (Mexico, Brazil, Peru, Chile, and others)
Western Europe (Germany, U.K., France, Spain, Italy, Nordic countries, Belgium, Netherlands, and Luxembourg)
Eastern Europe (Poland and Russia)
Asia Pacific (China, India, Japan, ASEAN, Australia, and New Zealand)
Middle East and Africa (GCC, Southern Africa, and North Africa)
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The 3D motion capture market by application could be broadly segmented into biomechanical research, healthcare, media and entertainment, engineering and industrial applications, education and others. The media and entertainment could be further segmented into film advertising and production, gaming, broadcast, lives performance, stage show and production.
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