I did a post yesterday documenting various tools and assets I plan to use for my War of the Reborn holy grail project. However, we actually use the ProCore products on virtually ALL of our projects. If I had to recommend some must have products for extending the Unity engine into very useful places then Probuilder would definitely be on that list.
This post is a supplemental to the War of the Reborn post from yesterday and will be exclusively focusing on the Procore products that I own. I only own a few of them, but the ones I own are exceptional.
Of them Probuilder is without a doubt one of the best there are. If you have some decent textures you can build virtually any object using probuilder. Do you want some modular pieces built from your own atlas? You can make things like that using Probuilder as well.
ProCore Products
As I post this it looks like the ProCore Bundle (Normally $150) is on sale for $55.00. This includes all of the products I am going to display in this post as well as some I myself do not yet own. That bundle appears to have all of their products with the exception of Polybrush.
ProBuilder Advanced
Learn ProBuilder for Unity in One Minute
Secret Legend - ProBuilder Developer Showcase
ProBuilder Demo Reel - Fall 2015
Simplify Collision Geometry in Unity, with ProBuilder
ProBuilder: Seamless Level Design For Unity
ProBuilder v2.3 Preview - Full UV Unwrapping and Dynamic GUI!
ProBuilder 2.0: Triggers, Volumes, and Zones
ProBuilder Update: v2.9.7
Documentation: Bezier Shape
ProBuilder Simple Objects - Crates and Barrels
ProBuilder Tutorial 2: Fundamentals (v2.3)
Prototyping a "Medieval House" in Unity with ProBuilder3D - Long step by step tutorial
ProGrids 2
This is actually the first ProCore product I ever had for snapping modular pieces together easy when working with things like 3DForge Village Exterior Kit.
ProGrids 2.1 - Grids + Snapping for Unity
Polybrush
This is one I purchased with plans for making more organic things like caves. I haven't had a chance to play with it much yet. It is the newest of the ProCore tools. It is still listed as being in beta and has been for awhile, then again so has steemit. :)
Polybrush EARLY BETA Demo
Polybrush v0.9.9 GUI Overview
Polybrush v0.9.9 Tutorial: Texture Blending
Polybrush v0.9.9 Tutorial: Vertex Color Painting
Polybrush v0.9.9 Tutorial: Mesh Sculpting
Polybrush v0.9.9 Tutorial: Mesh Smoothing
Polybrush v0.9.9 Tutorial: Brush Mirroring
Polybrush v0.9.9 Tutorial: Brush Settings
QuickEdit
The final product I own from ProCore is QuickEdit which is designed to let you edit meshes inside of Unity. So instead of exporting to Blender, Maya, 3D Studio, or something like that you can simply edit it inside of Unity itself.
QuickEdit: Edit any mesh directly in Unity
That's it for the ProCore products I own. I didn't even know the entire collection is on sale for $55 when I began this post. If I didn't own these things already and had $55 handy I'd be jumping all over that if I plan to do anything with Unity.
ProBuilder Advanced is an amazing tool. If you have textures and it, you can actually get away with making just about anything you want. It doesn't work with Skinned Meshes, but pretty much everything else it handles just fine.
Those are very helpful tools. They will take us to other level the field of 3D Art.
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waooo sir great post i am start following you because i like your work ,this work tell how much time you spend on it
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excellent post ..loving to your blog.thanks for sharing..
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So far I learned a lot and have more insight how things are created. Even with the correct tools it impressive how much details are in. That shows the knowledge and quality from the maker.
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Thank's for sharing your post ...gamelover people like me
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Nice post again love you @dwinblood
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Thanks for the post @dwinblood.
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Such a wonderful post @dwinblood.
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