Unity Highly Recommended Tools - ProBuilder and other ProCore products - Entire Bundle on sale at the moment

in unity •  7 years ago  (edited)

I did a post yesterday documenting various tools and assets I plan to use for my War of the Reborn holy grail project. However, we actually use the ProCore products on virtually ALL of our projects. If I had to recommend some must have products for extending the Unity engine into very useful places then Probuilder would definitely be on that list.

This post is a supplemental to the War of the Reborn post from yesterday and will be exclusively focusing on the Procore products that I own. I only own a few of them, but the ones I own are exceptional.

Of them Probuilder is without a doubt one of the best there are. If you have some decent textures you can build virtually any object using probuilder. Do you want some modular pieces built from your own atlas? You can make things like that using Probuilder as well.

ProCore Products

As I post this it looks like the ProCore Bundle (Normally $150) is on sale for $55.00. This includes all of the products I am going to display in this post as well as some I myself do not yet own. That bundle appears to have all of their products with the exception of Polybrush.

ProBuilder Advanced


ProBuilder Advanced

Learn ProBuilder for Unity in One Minute

Secret Legend - ProBuilder Developer Showcase

ProBuilder Demo Reel - Fall 2015

Simplify Collision Geometry in Unity, with ProBuilder

ProBuilder: Seamless Level Design For Unity

ProBuilder v2.3 Preview - Full UV Unwrapping and Dynamic GUI!

ProBuilder 2.0: Triggers, Volumes, and Zones

ProBuilder Update: v2.9.7

Documentation: Bezier Shape

ProBuilder Simple Objects - Crates and Barrels

ProBuilder Tutorial 2: Fundamentals (v2.3)

Prototyping a "Medieval House" in Unity with ProBuilder3D - Long step by step tutorial

ProGrids 2


This is actually the first ProCore product I ever had for snapping modular pieces together easy when working with things like 3DForge Village Exterior Kit.

ProGrids 2

ProGrids 2.1 - Grids + Snapping for Unity

Polybrush


This is one I purchased with plans for making more organic things like caves. I haven't had a chance to play with it much yet. It is the newest of the ProCore tools. It is still listed as being in beta and has been for awhile, then again so has steemit. :)

Polybrush

Polybrush EARLY BETA Demo

Polybrush v0.9.9 GUI Overview

Polybrush v0.9.9 Tutorial: Texture Blending

Polybrush v0.9.9 Tutorial: Vertex Color Painting

Polybrush v0.9.9 Tutorial: Mesh Sculpting

Polybrush v0.9.9 Tutorial: Mesh Smoothing

Polybrush v0.9.9 Tutorial: Brush Mirroring

Polybrush v0.9.9 Tutorial: Brush Settings

QuickEdit


The final product I own from ProCore is QuickEdit which is designed to let you edit meshes inside of Unity. So instead of exporting to Blender, Maya, 3D Studio, or something like that you can simply edit it inside of Unity itself.

QuickEdit: Mesh Editor

QuickEdit: Edit any mesh directly in Unity

That's it for the ProCore products I own. I didn't even know the entire collection is on sale for $55 when I began this post. If I didn't own these things already and had $55 handy I'd be jumping all over that if I plan to do anything with Unity.

ProBuilder Advanced is an amazing tool. If you have textures and it, you can actually get away with making just about anything you want. It doesn't work with Skinned Meshes, but pretty much everything else it handles just fine.

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