There’s some phenomenal work being done behind the scenes at Unity to enable state of the art fidelity in graphics with the fastest rendering anywhere.
This way, creators can take the “cameras” they’ve built for prototyping, all the way to release. Not having to build separate implementations for experiments and one “final build” for release. Then deploying to the 20-30 devices available. All with the same code base.
All this is available for free.
RE: Major Studios building Feature Animations on #Unity3d ?
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Major Studios building Feature Animations on #Unity3d ?