Download & Installation Guide
Language pack
Rename it as Gatherer.ui.cs than replace it in (If Windows) (Depends on your windows) C:\Users\Yourusername\Desktop\merlin-development\merlin-development\Albion\Merlin\Profiles\Gatherer\gatherer.ui.cs
To use it in Sweedish
Let me introduce you the Sweedish gui of the Merlin
Left button is gonna get us to the Interface
Stock - English version
Sweedish
Challenges during the translation
I avoid commenting here to keep this contribution as objective as it can.
Technical process of the Contribution
Context style - How it was - How it is (Before - After)
Line 52th
if (GUI.Button(GatheringUiButtonRect, "Samla UI"))
Line 82th
_allowMobHunting = GUILayout.Toggle(_allowMobHunting, "Tillåt jagande av levande mobs (experimentellt - kan eventuellt orsaka problem)");
Line 83th
_skipUnrestrictedPvPZones = GUILayout.Toggle(_skipUnrestrictedPvPZones, "Skippa obegränsade PvP zoner när man samlar");
Line 84th
_skipKeeperPacks = GUILayout.Toggle(_skipKeeperPacks, "Skippa keeper mobs när man samlar");
Line 85th
_allowSiegeCampTreasure = GUILayout.Toggle(_allowSiegeCampTreasure, "Tillåt användning av siege camp treasures");
Line 86th
_skipRedAndBlackZones = GUILayout.Toggle(_skipRedAndBlackZones, "Skippa röda och svarta zoner vid resande");
Line 87th
UpdateESP(GUILayout.Toggle(_showESP, "Visa i extrasensorisk uppfattning (ESP)"));
Line 108th
GUILayout.Label($"Skippa keeper range: {_keeperSkipRange}");
Line 112th
GUILayout.Label($"Minimumhälsaprocenthalt för samlande: {_minimumHealthForGathering.ToString("P2")}");
Line 115th
GUILayout.Label($"Viktsprocenthalt fordrad för sparande: {_percentageForBanking}");
Line 120th
GUILayout.Label($"Viktprocenthalt fordrad för siege camp treasure: {_percentageForSiegeCampTreasure}");
Line 127th
GUILayout.Label("Vald stadskluster för sparande:");
Line 130th
GUILayout.Label("Vald minimumresursnivå:");
Line 136th
GUILayout.Label("Vald kluster för samlande:");
Line 137th
var currentClusterInfo = _world.GetCurrentCluster() != null ? _world.GetCurrentCluster().GetName() : "Okänt";
Line 145th
GUILayout.Label("Resurser att samla:");
152th**
if (GUILayout.Button("Närsamlande användargränssnitt"))
Line 157
if (GUILayout.Button("Lasta av"))
Line 187th
var text = _isRunning ? "Stoppa samlande" : "Starta samlande";
Line 194th
if (_selectedGatherCluster == "Okänt" && _world.GetCurrentCluster() != null)
Line 196th
_localPlayerCharacterView.CreateTextEffect("[Starta]");
Line 206th
GatheringWindowRect = GUILayout.Window(0, GatheringWindowRect, DrawGatheringUIWindow, "Samla användargränssnitt");
Line 219th
if (_selectedGatherCluster == "Okänt" && _world.GetCurrentCluster() != null)
Line 221th
_localPlayerCharacterView.CreateTextEffect("[Starta]");
Thank you for the contribution. It has been approved.
You can contact us on Discord.
[utopian-moderator]
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Hey @fakire1sadaka I am @utopian-io. I have just super-voted you at 27% Power!
Achievements
Up-vote this comment to grow my power and help Open Source contributions like this one. Want to chat? Join me on Discord https://discord.gg/Pc8HG9x
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit