Conarium: You play Frank Gilman, one of some of the scientists running at an Antarctic base and reading a bizarre shape of energy. From there, it’s all out cosmic terror as you piece collectively Frank's memories, exploring the bottom, the dream global and a spread of temples and caverns that served as the former stomping grounds of the deep ones.
Conarium takes the form of a first individual journey game; assume amnesia or some, with puzzles, exploration, and more than one compulsory chase sequences.
What definitely units Conarium aside is just how nicely it illustrates and delves into the mythos. There are some of the trophies to locate, exploring the backstory and lore of the unseen beings in whose peripheral you wander.
Sinister and distinct statues line the walls of dusty, forgotten temples. Reality and desires intertwine as Frank drifts in and out of madness. It very successfully nails the mounted love crafts tone.
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Other than that, it’s quite a trendy fare. The plot may be a little vague at times, and the whole hour is reasonably meandering, however, Conarium is an otherwise thrilling, creepy jaunt thru the realm of unspeakable evil.