RE: [Unity Game Development Tutorial 15] - The obvious path to cubic voxels and the problem with this approach...

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[Unity Game Development Tutorial 15] - The obvious path to cubic voxels and the problem with this approach...

in voxel •  7 years ago 

Great tutorial @dwinblood. Thank you for sharing! I work at Unity, the game engine and I'd definitely like to get your insight on how you'd use cryptocurrency across a mobile platform with 50% of all mobile games? I’m wondering if you or your audience is familiar with Unity Game Engine and Development Platform. If so, from a Gaming or social Perspective, how would you use Crypto Currency in the Unity Game Engine?

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I've been posting about Unity on here since I joined in July 2016. I've done a number of tutorials. I've also talked about different ways to monetize it. I would like to merge it with the steem blockchain as well.

The problem for me right now is I am focused on the game dev side while 99% of the people seem to be focused on web apps. The biggest problem I've run into is the idea that if a person plays a game built in the engine there is a trust issue. There are a lot of techniques that people have been working on that can resolve this so, it is less of an issue. I really liked the idea of being able to embed WebGL games in my posts and that is not likely to happen due to the security issues/holes it could open.

Yet, we could still make games that tap into the steem blockchain. I was actually thinking of making games that gave different appearances and avatars based upon player stats.

This is something I'd like to work out myself, and I am interested in pursuing it if we can resolve these issues. I am the only one on my team doing any coding, so I am spread thin. I didn't really have time to devote to coding web apps so I could learn what I needed to know in order to link steem in.

Also with the SMTs (Smart Media Tokens) coming from the steem blockchain soon this could be HUGE for Unity. I am very interested in this.

Here are some posts I've made on similar subjects since I've been here:

There are others, including one I linked to a WebGL build of a game in. That one is down at the moment as I need to renew my Godaddy hosting that the WebGL build is on.

Anyway, let me know if you need help, or if I can be involved to make this happen.