The effect of multimedia use on the teaching and learning of Social Sciences at tertiary level: a case study:
ABSTRACT:
Instructors in higher education are under pressure to provide their students with more effective and efficient learning environments and educational experiences. Instructional systems and educational technology have been receiving great attention from educators in order to enhance students' learning. Educational technologies such as multimedia presentations are becoming commonplace. The aim of the research reported in this article was to establish which multimedia combinations are best for the teaching and learning of Social Sciences content. A quasi-experimental research design was used to establish how exposure to different multimedia combinations on digital videodisc may affect the achievement of pre-service teachers. The results of the study indicate that when using various multimedia combinations, the unique nature of Social Sciences can be addressed effectively.
Introduction:
A medium is "an intervening agency, means, or instrument by which something is conveyed or accomplished" (Webster's College Dictionary, 1991). The plural form of medium is media, which, in the context of education, includes the means to create, store and present instructional content. These include tools such as chalk and talk, books and computers, slide projectors, video projection, overhead projectors, document cameras, audio systems (a CD player, radio), combined sound and video systems (television, digital video cameras, and DVDs), and the media objects themselves. The term multimedia was introduced in the 1960s to describe the combined use of several media, such as text, film, video, still images, and audio (Vincent & Shepherd, 1989). Schnotz and Lowe (2003) define the term multimedia as the combination of multiple technical resources for the purpose of presenting information represented in multiple formats via multiple sensory modalities.
In the late 1990s a number of surveys and reports in the United States highlighted the role of teacher education in preparing new teachers to use technology in the classroom (National Council for Accreditation of Teacher Education, 1997; Persichitte et al., 1998; Jacobsen et al., 2003). The general finding was that although technology use is increasing in teacher training programmes, teacher educators could do more to help pre-service teachers learn to integrate educational technology into their teaching and learning (Zeng et al., 2016:2; Bridges.org, 2002). Multimedia allows lecturers to integrate text, graphics, animation, and other media into one package to present comprehensive information for their students to achieve specified course outcomes. It permits the demonstration of complicated processes in a highly interactive, animated fashion and that instructional material can be interconnected with other related topics in a more natural and intuitive way (Crosby & Stelovsky, 1995). Jarosievitz (2011:22; 2009:383) encourages university lecturers to take advantage of multimedia (text, pictures, animation, sound, video and interactivity) and new devices and their applications so as to ensure that pre-service teachers leave university with adequate knowledge and applicable skills.
Multimedia-based instruction can be efficient and effective for three reasons (Issa, Cox & Killingsworth, 1999):
• it is self-paced learning: the individualized pace of the learning allows students to break down the group instructional setting, which often inhibits some people's natural progression (West & Crook, 1992);
• it includes video/audio production, enhancing a learner's interaction with the course material through less bridging effort between the learner and the information being processed, and
• it provides autonomy in the learning process: self-regulated instruction shifts the sense of responsibility from the instructor to the student.
Bartlett and Strough (2003) state that, besides potential advantages to students, multimedia formats may offer benefits to instructors teaching multi-section courses because this type of format ensures uniformity in the lecture content across the sections.
The media mentioned above targets either the eye or the ear. Of the five human senses, vision is recognized as the most powerful data-acquisition device for the brain. Tufte (1990:31), a professor of statistics and graphic design at Yale University, explains why the most effective presentation methodologies attempt to convey information visually, rather than verbally alone. "Visual displays of information encourage a diversity of individual viewer styles and rates of editing, personalizing, reasoning, and understanding. Unlike speech, visual displays are simultaneously a wideband and a perceiver-controllable channel".
The terms "wideband" and "channel" come from the science of communications. The term channel in this context is the same as medium, pathway or route, along which data travel. A wideband channel carries more data at higher speeds. A visual display is an example of a wideband channel that carries more data at higher speeds than simple speech. A visual display is also "perceiver controllable" in that the person doing the viewing can absorb the data by scanning them at a speed and in a sequence that most naturally fits that person's intellectual strengths. Gardner (1999:30), in keeping with his theory of multiple intelligences, would agree that each individual assimilates knowledge differently, depending on the make-up of his or her mind. Speech, on the other hand, though it is a powerful medium for communication when used by skilled speakers, is not so easy to digest. It requires more mental effort to assimilate because less information is conveyed at a slower speed, thus requiring more concentration and extrapolation on the part of the listener.
Students who are given access to multimedia courseware, whether as individuals or in groups, can take control of their own learning, constructing knowledge at a pace and in a direction that suits their needs and desires. Otts, Williams, Dawson and Alley (2004) express this idea in compelling terms when they state: "The MTV generation quickly loses interest in maths topics presented on the chalkboard by some old fuddy-duddy 60s fossil lecturing about polynomials and rational numbers. A step forward is the use of the overhead projector, but students require even greater stimuli to hold their attention. Use of multimedia brings teaching methods into the 21st century and helps students catch the dream of success in the 90s and beyond". Multimedia offers avenues for presenting material not possible with other methods, such as:
• interaction;
• animation to demonstrate concepts;
• sound cues;
• incorporation of stimulating visual effects such as flashing, and
• nonlinear progression.
New capabilities allow teacher-made [presentations] to be accessed via the internet, allowing students the opportunity to study at home. The constructivist approach to learning in which the learner plays an active role in the teaching and learning process can further encourage students to learn through personal experiences with suitable learning material and teachers should use new and effective modes, ways, and designing thoughts into multimedia teaching practice (Shah & Khan, 2015:357; Gilakjani, 2012:60). The inclusion of onscreen information sources proposes opposite reactions to printed text that may contribute critical and objective skills development, since studies have shown the effectiveness of multimedia over traditional lecture methods (Shah & Khan, 2015:350; Lee, 2002:513-514). Visual multimedia explanations may help to distinguish between primary and secondary sources, especially when application of knowledge is required to answer questions (Van Eeden, 1999). However, one must remember that the unique characteristics of a subject influence the success of learning via picture or audio presentations (Nugent, 1982:164). Similarly, if concepts are too difficult to understand, presentations will not be successful, no matter what the combination of media (ChanLin, 1998:1).
The Department of Basic Education (DBE) (DoE, 2003:13) states that "The present situation ... cannot be maintained if South Africa is to address the digital divide. Like most parts of the world, the South African education and training system has to respond to the pressures and challenges posed by the information revolution". Currently, the DBE's Schooling 2030 goals strive to expand to a wide range of media, amongst learners, so as to enrich their education. It refers to e-Education as one of two key areas of innovation for the basic education sector since Information and Communication Technology (ICT) has the potential to improve and diversify learning (DBE, 2015:3, 16).
In the training of teachers in South Africa it is therefore necessary for aspirant teachers to get enough exposure to the incorporation of educational technology into the subjects offered in the General Education and Training (GET) Band (Evoh, 2007:84). Social Sciences (SS) is a compulsory subject in the GET Band (Grades 4-9) in South African schools. The National Curriculum Statement, the policy document of the DBE and the National Curriculum and Assessment Policy Statement (CAPS) for SS in both the Intermediate and Senior phases state that History and Geography are two disciplines that must be kept separate, but both must complement the knowledge (content, skills and concepts) outlined in the official documentation (DBE, 2011a:8; DBE, 2011b:8). The research reported in this article makes known which forms of multimedia combinations are best for the teaching and learning of SS content in specific study themes offered in SS. In this research multimedia was incorporated into the SS subject offered in the training of teachers for the Intermediate Phase (i.e. Grades 4-6).
Jarosievitz (2011:22, 2009:383) encourages university lecturers to take advantage of the ICT, multimedia (text, pictures, animation, sound, video and interactivity), and new devices and their applications so as to ensure that pre-service teachers leave university with adequate knowledge and applicable skills. Research using the "flip the classroom" method has shown advantages in that students became more active and motivated to read, and to watch the video given in the e-learning material. They felt they were better prepared and more active learners during the lectures, not only passive listeners. Students used tablets or smart phones as learning devices in a project plan based on constructivism. The stages of the project were defined with the aim to create e-learning content for students in a BSc course. The disadvantages of this method are that more preparation work is required from the lecturer (Jarosievitz, 2015:2,5). Multimedia as a technology-based constructivist learning environment enables students to solve problems by means of self-exploration, collaboration and active participation. Simulations, models and media-rich study materials (still and animated graphics, video and audio) integrated in a structured manner can facilitate the learning of new knowledge. Multimedia learning encourages and enhances peer learning, individual creativity and innovation (Malik & Agarwal, 2012:468).
Conceptual and theoretical framework
In general, ICT and multimedia have been used in education for more than 25 years (Rodriguez, Nussbaum, López & Sepúlveda, 2010:166). In teacher-driven education, multimedia lessons were found to be effective in teaching road signs and speed limits and produced higher levels of performance than non-multimedia instruction (Lee & Keckley, 2006). This highlights that the unique characteristics of a subject influence the success of learning via picture or audio presentations (Nugent, 1982:164).
In the past 20 years of teaching History in schools, ICT with multimedia (e.g. text, images and audio) have been used regularly to support teaching and learning (Weiner, 1995; Van Eeden, 1999; Munro, 2000). History lessons have become more active and learner-centred with respect to ICT integration and the use of multimedia resources in teaching and learning at schools in South Africa. In fact, researchers of History teaching recommend the use of a wide variety of multimedia resource material (text, images and audio) (De Sousa & Van Eeden, 2009:18). In SS the representation of information by using the visualization capabilities of video are said to be immediate and powerful. In History lessons, multimodal information through images and animations, pictures, including sound and speech are recommended for deep understanding. For example, when illustrating a war, replicas of war equipment can be prepared and geographical locations can be illustrated. Such videos consist of a high degree of reality and visualization. Geography lessons also make use of many maps, animations and videos. Animations, when combined with user input, enable students to view different versions of change over time, depending on different variables. Graphics provide creative possibilities for a learning experience (Ekinci, Karakoç, Hut & Avci, 2009:95, 96, 99). The reasons why multimedia is promoted in SS education are that it is readily available for use, helps make remembering easy, and more information can be shared faster and in an interesting format (Ekinci et al., 2009:12).
Multimedia has succeeded in psychomotor development and strengthening of visual processing of the intended users in multi-disciplinary multimedia educational programmes where DVDs were also used as multimedia technology (Malik & Agarwal, 2012:470). The integration of ICT and multimedia into SS by means of a portable DVD player may be used as the foundation for a mind-shift that must be made at universities to teach SS. The mind-shift involves the integration of ICT not only to learn a specific skill, but also to integrate multimedia resources into the teaching and learning of pre-service teachers, who can then apply their experience to teaching in schools. The inclusion of on-screen information sources proposes opposite reactions to traditional historical printed text and contributes to the development of critical and objective skills development (Lee, 2002:513-514). Visual multimedia explanations may help to distinguish between primary and secondary sources, especially when application of knowledge is required to answer questions (Van Eeden, 1999).
Geography is a highly visual subject and is complemented with the use of multimedia resources (Peterson, 1994:27). Audio-visual resources have been used effectively at tertiary institutions to support teaching and learning in Geography. Visual presentations and representation are integral parts of Geography education (e.g. imported digital images, PowerPoint presentations, satellite images via the World Wide Web, etc.) (McKendrick & Bowden, 1999). However, one should be cautious to not only rely on multimedia without text, since research has also revealed that text is more advantageous as the material becomes more complex. This highlights the important advantage of text for the presentation of complex materials (Nugent, 1982:164).
Students will be successful in their learning task if they interact meaningfully with their academic material, select relevant verbal and non-verbal information, organise information into corresponding mental models, and integrate new representations with existing knowledge when learning with multimedia (Mayer, 2002:60). An important aspect required for multimedia learning is that learners must be able to hold corresponding visual and verbal representations in short-term memory simultaneously.
Based on Mayer's assumptions and research, the cognitive theory related to multimedia learning has shown how people construct knowledge from words and pictures (Mayer & Moreno, 2003:50). Research has revealed that deeper learning is achieved when the following multimedia combinations are used: text and picture explanations rather than verbal explanations; exclusion of irrelevant words, sounds and video; avoidance of complex verbal and pictorial representations with no guidance for low-prior knowledge learners; and words presented in a personalised conversational style, rather than a detailed description style (Mayer, 2001:44; Mayer, 2002:62-67; Moreno, 2004:102).
In the implementation of multimedia it is accepted that the human mind is a two-channel system of information processing with limited capacity. It has visual/pictorial and verbal/auditory processing channels (Mayer, 2003:136). Once the human mind receives information for cognitive processing, it selects, organises and integrates the mental representations promoting meaningful learning (See Image 1). The cognitive processing by the learner is believed to cause learning and not the media environment (Mayer, 2003:137).
Image 1 represents the cognitive model of multimedia learning of the human information processing system. The boxes represent memory stores, being sensory, short-term and long-term memory (Mayer, 2001). Pictures and words as a multimedia presentation enter the sensory memory through the eyes and ears. The sensory memory allows pictures to be registered in the eyes and held as visual images in a visual sensory memory for a short span of time. Text (printed words) is processed in the visual channel and then moves to the auditory channel. Spoken words and sound are registered in the ears and held as auditory images in the auditory sensory memory for a brief period. The core ofmultimedia learning takes place in the short-term memory where knowledge is held temporarily. Short-term memory is divided into two sections based on the two sensory modalities, namely visual and auditory. The left side of Image 1 represents raw material in the form of sound (words) and images (pictures), with an arrow from sounds to images representing the mental conversion of a sound into a visual image. The arrow from images to sounds represents the mental conversion of a visual image into a sound image. The right side of Image 1 represents knowledge construction of visual and verbal mental models and the link between the two (Mayer, 2001). The arrows labelled selecting (moving from the presented material to short-term memory), organising (moving from one kind of representation in short-term memory to another), and integrating (moving information from long-term memory to short-term memory and between visual and auditory representation in short-term memory) represent the main cognitive processes needed for multimedia learning. The last box is labelled long-term memory. The arrow from long-term memory to short-term memory represents the knowledge that a person has acquired that must actively be brought to short-term memory so that one can actively think about this material in long-term memory (Mayer, 2001). During the cognitive process of integrating, the learner mentally connects the verbal and pictorial models as well as the applicable prior knowledge from the long-term memory (Mayer, 2002:60).
The following empirical investigation was based on the insights flowing from the conceptual and theoretical framework.
Empirical investigation
The total population (n=315) of first-year education students at the participating university taking the compulsory module in SS was chosen to participate in the research. A quasi-experimental research design (Leedy & Ormrod, 2005) was used. Four groups (±80 students in a group) were exposed to different experimental interventions and the groups acted as their own controls. The measuring instruments included short tests during classes, a semester test and a final examination All the tests comprised multiple-choice questions. The examination required multiple-choice responses as well as written answers. The mastering of knowledge on the correct cognitive skill and level (NQF level 5 for first-year students) was chosen in compliance with the guidelines formulated in the university moderator's report.
Each group acted as the control group and the experimental group twice, due to the nature of the subject. Each SS student received two multimedia DVDs, one for History and one for Geography, together with a portable DVD player when part of the experimental group. The results of the control group and each experimental group were compared.
The two DVDs contained different multimedia, ensuring that the research was rooted in the cognitive theory of multimedia learning's dual channel system of information processing (Gilakjani, 2012:58,59). One contained predominantly text with audio recordings (DVD 1) and the other contained still graphics, audio recordings, text and video clips (DVD 2).
The introduction of DVD 1 in History featured the lecturer against a historical backdrop. For the theme dealing with sources, the introduction's setting was a local museum. The motivation for this was to create the context for and to enliven the theme. The text screens introduced the theme and the module outcomes. Both History themes, the first dealing with Sources and the second with Democracy, contained verbal explanations presented by the lecturer as well as text accompanied by audio recordings. Geography's DVD 1 featured the lecturer in front of a geographical backdrop. Screens containing text introduced the theme and the module outcomes, which focused specifically on knowledge and application aspects. For Geography, the themes Natural Resources and Sustainable Development contained verbal explanations and on-screen text accompanied by audio recordings. The Natural Resources theme featured a text statement with an answer once the correct option (True or False) had been chosen.
History's DVD 2 with Sources as theme was filmed in a museum so that first-hand primary sources could be viewed. In both History themes (Sources and Democracy) text focusing on knowledge and application was used. Explanations accompanied by audio recordings also featured. Still images were included to enable visualisation of the theme as the explanation was given. Many structured mind maps were shown on screen, setting out the theory chronologically and orderly for the Democracy theme. Permission was obtained from a television channel and a council to show excerpts from their programmes, providing clips of current affairs associated with the themes Sources and Democracy. Independent video clips from television were also used for these themes.
Geography's DVD 2 for the themes Natural Resources and Sustainable Development featured the lecturer against a geographical background. Text screens introduced the theme and outcomes. Explanations by the lecturer as well as text were accompanied by audio recordings. Still and moving images and maps were also used to ensure visualisation of the themes while the explanations were given. A statement featured on the disc, as text, with an answer also given as text once the correct option (True or False) was chosen was used as self-assessment. There were also video clips of current affairs associated with the theme.
The data collected after each assessment opportunity and its analysis were centred on the assessment of the two outcome levels, namely knowledge and application for History and Geography respectively when using different multimedia DVDs.
The analysis of data:
The Analysis of Covariance Design (ANCOVA) was used to analyse the data and to test if the means of the populations differed from one another (Leedy & Ormrod, 2005) among the four groups that were not equal in size. ANCOVA was used to analyse the data because it "looks for differences among three or more means", controlling for the influence of another continuous variable (in this case the post-test mark was "adjusted" for variability on the covariate/ pre-test (Leedy et al., 2005:274). This was done to test if the means of the populations differed from one another. In this way, it compared the variances (s2) within and also across the groups, controlling for the covariate.
Statistical significance (p-values) as well as practical significance (d-values) are reported in the discussion of results of the analysed data (Ellis & Steyn, 2003). The effect size is a measure of practical significance, using Cohen's d-value and was calculated using the formula:
where is the difference between and without taking the sign into consideration and MSE the mean square error of the ANCOVA.
Guidelines for interpretation are (a) small effect: d=0.2, (b) medium effect: d=0.5 and (c) large effect: d=0.8' For each comparison of the control group with each experimental group's intervention, knowledge and application outcomes were assessed for History and Geography respectively.