Wednesday World-building Workshop Part 3

in writing •  7 years ago  (edited)

Update

Hey guys. It's been a while since I did a World Building blog.

I have begun with my new and improved wall design. Back when I did this two years back I used a lot of lined paper which I marked out using various round shapes. Now I have a printer and symbols help a lot.

WWW3 cover.jpg


Introduction to the Wall Works

Before I go any further and I show what i have been doing with my wall build let me explain a bit about what I am doing here.

I do a lot of world building for my writing. There is extensive background for everything going on behind the scenes that makes it all fit together well. Organizations, buildings, empires and so forth that are important and have a long standing history have been covered extensively in this regard.

This current build is regarding the architecture of the Towers of Magic, the most important center for the learning of the arcane in the World of Kedra.

Why do I do it with paper stuck to a wall and not sketch it or draw it on PC?

I actually do. However, using more than one medium stimulates the brain. Besides that this method allows me move things around on a physical wall before me. Make a change and go to bed. Tomorrow when I wake up there is this massive display of architecture to look at.


20180210_012732.jpg



Perhaps I will think of something new to add, or something that needs to change. Perhaps I will be inspired by the shape of the layout to do something in my writing.

Besides all of this, one of the most important factors is that I am not just creating the building as it is in my story at that moment... I am creating the building across all time. By knowing what was once there and what came after, I show a gradual growth into the complex structure that it is now. It is a landscape rich in history and information.

What the layout tells us right now

As mentioned in the previous WWW post, the Central Tower used to house all of the Magi. At the time they had but 4 elements and in that time they believed that each Magos could only have one single affinity to an Element. This changed with the discovery of Kinetic Magic. It gave them a 5th elemental school as well as the discovery of having multiple affinities.

Only the most powerful and skilled Magi can use two Elements. On rare occasion a third weaker affinity may be discovered as well.

Right now I am still constructing so I enhanced this image for visual purposes.


20180210_012820 edit.jpg

The Basic shape

What starts from the central Tower the five Elemental Towers were built in a pattern around them. Each one of these Towers would house the Magi with the Affinities strongest aligned to that Element. In between the towers at first a roofed walkway was constructed. There were wide open spaces in between and Magi and non-Magi serving the Towers built small homes in these areas.

Eventually these walkways were built out of stone. Often, it was the Earth Magi that brought about majority of the alterations to the structure. This formed a pentagon, each of the Elemental Towers having been spaced equally apart upon their construction. The walkways from the Central Tower to the Elemental Towers were constructed first and then between each of the outlaying Towers to each neighboring Tower.

Branching out

Later still the traffic and population of the Towers increased and both the Archives and the Magic School were moved out of the Central Tower. The Central Tower now had been given completely over to Administration duties and the Tower of Acolytes and the Tower of Artifacts were built. There was also a Great Library constructed which was manned not only by Magi, but non-magical Scholars. More paths and built hallways were built to connect the new Towers to their nearest neighbors.

At this time the Central Entrance was also constructed and ran from the road to the nearest port all the way to the Central Tower. This main thoroughfare was used for official arrivals and non-Magi on the ground floor. The passageway was extended another two stories running along it's top. These higher passages were used by the Magi themselves.

The spaces between the main walkways became more developed until little communities were created. Sections were turned into housing blocks, public schools for non-magical servants and young scholars, there were places used for the growing of food and the washing of clothes etc.

The Towers in the "current" timeline

Right now the current timeline will be regarded as the time frame around which Raiders of the Middle Sea and Nations Under Siege is based. I have however created so much content and background that I could easily begin writing at another time. The layout of the Towers surely show this.

At its current the entire space between the outer walls are being used. Everything is at least three stories high.

In a practical sense however, the current timeline benefits extend past having a nice organically grown building that evolved over time into its shape. What it also gives me is a place to stick down the location of certain characters within the story. I use prestick for everything so items are loose on the cupboard.

Councils, locations of persons at the time of an incident, these can all be controlled from this board. I can also visualize the sights better. When a character pops his head out of a certain Tower facing a certain direction, what does he or she see?

Work in progress

As you can see the design is not yet complete. In fact I had not yet caught up with the old design and that was not complete yet either.

IMG-20151220-WA0004.jpg

However, the Towers of Magic were not built in a day!

I will just do so patiently and with great care and thought.

Until next time,
Regards

Zak Ludick
@zakludick

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  ·  7 years ago (edited)

This was surprisingly enjoyable to read. I might have to try this.

I just write a pitch, when I write a story. Then I design the characters. I illustrate a few of the them on B4 or A3, then finish on the Cintiq, often several times. The world itself, however, I make up as I go along, from the pitch, possibly making corrections in earlier chapters as necessary. Totally randomly. Although I admit it might be easier, because I'm a scientist and I write science fiction and technofantasy.

Consider the game where a person comes in, and poses a series of questions to a series of people. Each one answers yes or no; he who comes in tries to guess the word.

Does it make any difference, asked physicist John Wheeler, whether the group predetermined the word, agreed upon what it is in advance, or if each person randomly answers yes or no, but does so in a way consistent with the random answers of all the previous individuals? The results are indistinguishable; thus the appearance of determinism in our quantum mechanical, indeterministic world. The same in writing.

I try to display the tips of icebergs that suggest the masses underneath. Yet then I specifically leave many loose ends, so that the world seems living and breathing. In reality, loose ends are rarely tied up from any given character's perspective; therefore the same in a story. (Bodhisattva Toge, the old novel, made rather extreme use of that.) This gives the appearance of a very carefully built up world. Phrase repetition completes the appearance.

All the same, worldbuilding seems fun, and might be worth trying.

[And . . . one more long comment. I'll . . . make it into a post.]

Hahaha yeah, you basically have a post going on over there. Feel free to tag me in on it then! :P

Worldbuilding applies to sci-fi as much as it does to fantasy. Its all about whether or not your plot exists inside a world of substance or if everything else exists just as supports to lean on the plot.

The latter are like having the crowd and anything else besides the main characters be like rows of cardboard cutouts that are lined on the side of the action like an old PS1/2 game.

I have actually done a couple exercises and asked people to ask me questions about my world. I also have a large cast of named characters, of these there are a lot of them that are well defined. So much so that if I gave you a list of 70 characters, you pick a number then you can ask me just about anything about them. I should have an answer!

  ·  7 years ago (edited)

True, you have a point.

I do suggest it gets rather hard once you start having hundreds of characters. Each developing and having his own part to play. I think of Tolkien's Silmarillion, or Bodhisattva Toge's cast of thousands.

I may try doing a world building post myself.

Cintiq + Mischief = FUN POTENTIAL for this sort of thing, thanks to the infinite zoom on an infinite canvas. That's what I'm now thinking.

Yeah. World of Kedra has 400+ characters and expanding. There is still plenty holes that I created for myself that I would like to complete before I can feel satisfied.

Tolkien was definitely one of my biggest inspirations.

BTW, if you're planning on writing a story in your world, and you'd like to get artists to illustrate it, I'm organizing a group here for that. The idea is that more or less professionally illustrated posts of the light novel type might do better on this platform, on average, than individually posted illustrations or fictional texts alone. (It seems the organized do best on here.) After talking on Discord and comments, I just made a post with a single obscure tag so that artists and writers might later discuss that sort of thing in one place directly on Steemit without spoiling upcoming posts for their audiences. I'm currently talking, mostly with B&W artists; some have shown interest.

I would totally be interested in this. I have character profiles with enough detail and even some amateurish sketches to start them off.

Want to add me on Discord? WulfenZA #7488

Tried adding, but it says something is wrong. Is the number and spelling correct?

It is definitely the right spelling. Ceck for me in PAL or Writer's Block

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I LIKE the wall 0.o... I've always relied heavily on paper for my notes, drawn and written, but always in a binder. I really like that you have space to take in more at once, and from different perspectives. I'll have to try this idea out. I could see something like this being a very useful tool, especially for someone more visually oriented.
Is this for multiple story lines?

Oh yes. In book 1 of NUS, Might of the Lands one POV character goes to the Towers. In book 2, that POV character leaves there but 2 others stay there while a 4th travels to it near the end of that book. Book 3 there is one POV character busy in the Towers as well... Book 4 and 5 maybe not as much, but it is possible that it gets featured.

What happened was that a lot and I mean A LOT of detail occurred. The Council of High Magi were just too cool not to personalize and define. They are like the Captains in Bleach! Each one so full of flavour and skills. The Supreme High Magi is like the Captain-Commander and each High Mage has a Master Mage as an assistant, kinda like the Vice-Captains!

This is assuming you know the Bleach anime... if not then all you need to do is look at a group picture on Google images of "Bleach Captains" You'll get the general idea.

Although what is different in the case of the Towers is that there may be a larger amount of Master Magi than there are High Magi. Some Master Magi have other duties. Each one of the Kingdom Dukes for instance has a Master Mage in his Court as an ambassador and advisor about arcane things...

Anyway... more of this will come in later...

The point was though that now I have enough information to turn back time and tell you the story of a specific High Mage. How he/she grew up, how he/she got his/her abilities, when he/she joined the Towers and how he/she grew... what adventures he/she had on his/her assignments as he/she moved his/her way up the ranks...

This lead to another great (and terrible) sinkhole of Worldbuilding.... Who was the High Magi's master? Who trained them? Who sat on the Council? They didn't all get replaced each generation thus they had to have phased out over time... Kinda feels like doing the entire history of the Jedi Council.

I haven't even touched that iceberg yet... once I do... who knows? Oh wait... I have 4 ancient names... it's a start...

Wow, look at how a reply gets carried away... did I just do another post?

lol yep :)
That has got to be massive amounts of information and history to keep track of; I could imagine it takes some creative systems. I've never used a world for more than one story line, and building a substantial feeling world for one is a lot of info even when it only effects a more limited perspective. I'm pretty dedicated to detail in setting and history myself, so a lot of obscure knowledge gets collected that never makes it into the story, but its creation still allows for depth, continuity and consistency. I can't imagine on such a big scale, but the idea of keeping that world alive and growing, ever more rich and complex with new perspectives and backstories -
there is something very appealing in it

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