BlogHide Resteemswillfre (25)in gaming • 6 years agosteemCreated with Sketch.[XNA/MG] Voxel Engine - 4 - Adding NoiseSo.. our terrain looks good. But it's flat, and we want it to look more like a real terrain. But MonoGame doesn't have a noise Library. Thankfully, Auburns made one in C# that we can use. It's…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[XNA/MG] Voxel Engine - 3 - Camera and drawing in World spaceThis time we will start creating our world. We will add a camera and put our sprites in a world space instead of the screen.  First let's remove what we added to the Game1 script :  Now we…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[XNA/MG] Voxel Engine - 2 - First steps and drawingWe created a new project with MonoGame. But we have to know where to start, and at first, you will see that there are already some classes. Let's look at it : Program : This first class is where…willfre (25)in indiedev • 6 years ago[XNA/MG] Voxel Engine - 1 - Installing and using MonoGame (XNA)Welcome to this new version of the Voxel Guides. This time, we will let go Unity and use MonoGame instead. This guide will be quick, we will install MG and Visual Studio.  - What is MonoGame…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 8 - Grass and FlowersWe've done a lot, so why don't we make the world look better? We will implement Grass and Flowers.  Let me explain how this works : Before, we generated cubes, only cubes. But now, we will…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 7 - Noise (Part 2) - World interactivityLet's place and remove blocks in our world! But first, you have to walk on your world! - We need a player controller : Go to Asset > Characters and install the asset. You can disable…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 6 - Caves and Ores (+Seed)I'd like to add caves to my world. But how do i do that? It's really easy to do. But first, let's add blocks under our Grass Layer. - Go to your "Chunk" script, where you created your Grass…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 5 - Noise (Part 1) - Grass LayerNow, we have chunks, inter chunk detection, UVs and a Database. We are ready to add noise to the Chunk and give a real shape to the terrain. To do that, we will use Perlin Noise. It looks like…willfre (25)in indiedev • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 4 - UVs and DatabaseWhat we have now is chunks with the same texture applied everywhere. Why don't we add more blocks?  Let's create a basic Database! In my project folder, i created 2 other folders next to my…willfre (25)in life • 6 years agosteemCreated with Sketch.[Life] My Game Dev Life - 2 - Warm daysThe last couple weeks have been extremely warm here in France. No one was expecting that to happen so quick! One day i was working on my projects and the next day i am unable to do anything. If you…willfre (25)in photography • 6 years agosteemCreated with Sketch.[Life] Out of the shell - 2 - Urbex in Northern FranceWhat i love about urbex (or Urban Exploration) is how the nature took advantage of an abandoned place. There is a city where i spend a lot of time with my girlfriend, in France (She loves…willfre (25)in life • 6 years agosteemCreated with Sketch.[Life] Out of the shell - 1 - DrawingI've always enjoyed drawing. That's something i do when i want to take a break from my work or when i have something in mind. Sometimes i look at my pen and i just want to stop everything i am doing…willfre (25)in life • 6 years agosteemCreated with Sketch.[Life] My Game Dev Life - 1 - Struggle and successMy name is Wilfre, and i am a French game developer. I started making games since i was 6 (I am 20 now), thanks to my father who works in a software dev studio. Actually, like every other kid of my…willfre (25)in modeling • 6 years agosteemCreated with Sketch.[3DSMax] Quick Robot/Animatronic modeling tips for beginnersYou are using 3DS Max, have basic, and want to make some sort of robot or animatronic, here are some quick tips to start and use during the modeling of your character. You can follow, like a guide…willfre (25)in gaming • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 3 - Inter-ChunkNow that we created our chunk, we want to make more of them. In the project folder, we need a new script called "World". It will create our chunks and manage them and the whole world. That's…willfre (25)in gaming • 6 years agosteemCreated with Sketch.[Unity] Voxel terrain generation - 2 - Chunk generationTo quickly explain, we will put the values of the chunk in lists (Like the cube) and then generate the whole chunk from those values. Instead of making cube by cube, we make chunk by chunk. Let's…willfre (25)in voxel • 6 years ago[Unity] Voxel terrain generation - 1 - Making a cubeIn this first chapter, we will create the new project and generate our first cube. The cube generation in Unity can be a bit hard for some developers, there are a lot of things to keep in mind. But…willfre (25)in voxel • 6 years ago[Unity] Voxel terrain generation - 0 - BasicsHere i will show you the idea behind a Voxel world generation in Unity. There are a few things you have to make sure or keep in mind : - Unity must be at version 5 or higher (2018 is better). -…