High Stakes Shirt Design made by Birchmark (Blaze It)

in art •  7 years ago 

It's #Four20. I make designs for shirts and one of my design is this one, High Stakes:

highstakes.png

I'm sharing it because, well, it's the time for it. The Stakes are High in this design.

You can get a shirt, sticker or more with the design "High Stakes" at Redbubble here: https://www.redbubble.com/people/birchmark/works/25164105-high-stakes?asc=u&p=mens-graphic-t-shirt

This design was made with the program GIMP. I recommend this program to designers and especially those on a budget. GIMP is free so is great when you are on a budget and while its functionality is not the same as Photoshop or Illustrator, it can do most of what you need and most of those programs can do. I need Photoshop and Illustrator for tertiary study so I have all three programs and I would not be without any of them unless I had to as they have different functionality and strengths to each other, but if you were on a budget and could only have one GIMP is a very solid choice (and is free!).

Thank you for reading and for checking out my art.

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If you have not, check out inkscape as a free alternative to illustrator.

Thanks. Yeah I have used Inkscape before. I actually used Inkscape and Movie Maker combined for the very first animation I made by just gradually moving the vector shapes that made up people in Inkscape into new positions then exporting the picture, importing into movie maker, repeat over and over. Haven't used Inkscape for a while though.

Haha good solution! Speaking of animations and free alternatives... Have you tried Synfig Studio? Only used it briefly to do some test animations, but it was fast to get going with.

No I haven't. For animations atm I use Anime Studio Pro 11 and Adobe Character Animator. After Effects will have to play a role in the future too. What sort of animation can Synfig studio make (i.e. is it a frame by frame or a puppet based animation software or a different type again)?

Not sure about type I have only done simple animations mostly for test usage. It worked like how it usually works in a 3D editor. Add some bones, hook em up and key frame animate!

Yeah that's puppet based animation then (like Archer). Frame by frame is the other major one (apart from claymation etc) and it is drawing literally every frame. You draw it and then draw the next one slightly different to move it. Programs for this normally have an onion skinning feature, which shows the previous layer/s faded so it is easier to know where and how to draw the next frame. One of the programs I use can do both, but it has a focus towards puppet based animation.

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