Computer-Generated Chess Problem 02121

in chess •  6 years ago 

A newly published and original KQRB vs kqqpp #5 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 9 pieces could have been taken from such a database.


8/8/7K/q6R/4p3/7B/k6p/6Qq w - - 0 1
White to Play and Mate in 5
Chesthetica v10.64 : Selangor, Malaysia
2018.6.1 9:28:12 PM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution (Skip to 0:35)
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