Computer-Generated Chess Problem 02868

in chess •  4 years ago 

Now, this is a 'KQNP vs knp' three-move chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.

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8/8/6n1/2K1k1P1/3Np3/Q7/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 17 Mar 2020 at 12:17:43 AM
Solvability Estimate = Easy

Now, let's see what else there is to say. Give me a moment. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 02533

Solution
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What's the name of this particular chess game? The design looks cool

Chesthetica.

Alright, thanks