Computer-Generated Chess Problem 03127

in chess •  4 years ago 

Now, here we have a 'KBNN vs kb' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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k7/1b6/N2N4/1K6/8/8/8/7B w - - 0 1
White to Play and Mate in 3
Chesthetica v12.15 (Selangor, Malaysia)
Generated on 21 Dec 2020 at 5:00:07 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

Similar Chess Problems by Chesthetica: 00391, 01852, 02950.

Solution
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Few people can distinguish between chess games)) It is not as interesting for spectators as racing.

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