New: projectstrayAll contenthive-129948krhive-196917hive-180932hive-150122zzansteemhive-166405hive-185836hive-183959photographyhive-144064hive-188619hive-145157hive-184714hive-101145uncommonlabhive-183397bitcoinhive-193186hive-103599hive-193637hive-139150hive-113376steem-atlasTrendingNewHotLikersthecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - New weapons currently in the works.Laser Shotgun - Shotgun Slot A energy weapon that fits within the shotgun slot. It has a lower base damage and fires fewer pellets than other shotguns but it has punch through. This means that if…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - New Introduction area progress and some thoughts.The tutorial section is now complete... This means that the only things really left for me to train the player is the combat itself. I think for this part I will have some fun and train the player…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - New monsters and many new updates and changes in the works.Behold the beholder! In additions to the new introduction level, I have been working on the voxel meshes for the new monsters. The beholders are fairly large in size and will fire a volley of…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - The new intro level is a lot more moody than later parts of the game.The new introduction area of Revulsion is a lot slower paced than later sections of the game. I could not help but notice that it downright feels like Doom 3. The game is a hell of a lot more run…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - Update and new game Demo Download (9/7/2017)Download the latest Project Stray Demo here : Hey everyone, so I have been working a lot recently on the later parts of Revulsion a lot lately but I want to spend a bit of time now…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Forward progress on Revulsion - A new combat space to challenge reflexes and spacial sense.A basic breakdown of the the next playable space in Revulsion. This area is called the Cistern. This will be the first section of the game where I allow you to explore a semi open area with…thecastle (68)in gaming • 7 years agosteemCreated with Sketch.Quake 1 Arcane Dimensions Review by - GggmanlivesHoly shit this looks fucking amazing! I think I will need to give this a play through. This is EXACTLY the kind of combat and level design I want in Revulsion. I have to admit I had a good lol at…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Sometimes game design can be viewed as creating an IQ test.This thought came to me as I was watching a video of Jordan Peterson interviewing a Neuroscientist in regards to IQ. While a lot of the contents of the video goes off in a few different directions I…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - List of new things that I want to have appear in The Under Tunnels.Below is a full list of things I am planning to add to the game within The Under Tunnels Environmental Hazards Death Spikes Each spike is electrically charged and zaps for massive damage.…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.An early look at the work in progress of The Under Tunnels as well as general thoughts about the area.So I have been working at the under tunnels section of the game. This is essentially the second level after you leave the dark base. With that said numbering the levels is not really accurate as you…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.Revulsion - Exploring the concept of having classic death spikes in a first person shooter.We know that Revulsion is not going to be an easy game. We also know you don't often see things like this in first person shooters. Most first person shooters try to be more realistic and less…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.A game development experience in the starting area I thought would be amusing to share.In the above image you might notice that I moved the starting loot case to the side of the main path. I also added another loot bubble and placed it on the other side. This might be a small change…thecastle (68)in steemit • 7 years agosteemCreated with Sketch.My new office is currently a bit of a downgrade but the work must continue!Ah yes, its not ideal but I am still managing to get some things done regardless. This is temporary as my good desk is on its way in from Canada. I just hope its sooner than later XD I am…thecastle (68)in crowdfundme • 7 years agosteemCreated with Sketch.Nearly at 300 followers on Steemit! And an idea for a crowd funding tag on steemit.This means Steemit is quickly closing in on my largest following on any social media so far! My record is about 600 at one time. With that said, you may notice that I am powering down at this…thecastle (68)in gaming • 8 years agoProject Stray - Animations and Gibs, lots of GibsSo I managed to hookup a system that determines how the ragdolls should behave. This system also sets up overkill damage which is used to determine how brutal the dismemberment will be when a…thecastle (68)in gaming • 8 years agoHere is why I am not streaming at my normal time today. Progress!thecastle (68)in gaming • 8 years agoProject Stray - When Doom meets DarksoulsI am just playing around with the idea of doing animated gifs for promotional material. for some reason this gif looks like it came out a bit low quality. What is the best way to make gifs for…thecastle (68)in blog • 8 years agosteemCreated with Sketch.My game and life in general.Hey Everyone! I have about one month left before my work visa here in Canada will expire. This isn't really too alarming for me at the moment because I have just enough time to get things…thecastle (68)in projectstray • 8 years agosteemCreated with Sketch.Project Stray - Core Battle Controller FunctionalityI now have core functionality in place for the battle controller. I detail how it currently works and what I have in mind for the battle stages. I also talk about player movement reloading and…thecastle (68)in projectstray • 8 years agosteemCreated with Sketch.Project Stray - Thinking Out Loud Regarding a Staged Battle SystemSo the next big goal of the project is going to revolve around designing a system that allows me to create challenging pre scripted battle sequences. I take a long look at the scripting I did in my…