HiW: Wrapping up containers & swag

in gamedev •  6 years ago 

Began the week by finishing the last bits from last week. Some tweaks, bug fixes and a new object based on containers to check that containers are versatile enough.

Dumb bug

This bug is a typical copy and paste thing that goes wrong...
code.png

I copied (moved to be specific) the if statement from another part of the code. I had tested it and made sure it worked, or so I somehow thought it did. Spent probably 30 min printing debug messages trying to figure out why the state invoke never occurred. Then.. doh! I finally saw that it said objectState. and not stateData. as it should be. Dumb copy and paste, dumb naming and dumb.

Trees have fruits

Had enough time to make another temp piece of art. A tree, with a little wind gust animation and then drops some goodies. Want to see? Sure, enjoy a pretty gif!
tree.gif

About Hamster in the Wind

A platform game made in Unity that runs on computers, iOS, Android and WebGL. It's my first game project from scratch and I am doing it to develop my script programing abilities. The concept is to guide a horde of hamster by drawing paths of wind gusts. I'm thinking a game that is accessible to many, not difficult, just something you can fiddle with regardless if using a computer or phone.

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