Joanna Dark Scores On Nintendo 64 in Perfect Dark - Today in History - May 22nd, 2000

in games •  5 years ago 

The Nintendo 64 was not exactly a powerhouse of a console, though what it could do was impressive in comparison to the competition. In the right hands the N64 kicked butt such as Banjo Kazooie, Super Mario 64, etc. The problem is, the right hands were extremely limited and there simply were not enough to go around- Nintendo and Rare seemingly locked them all up. Perfect Dark exemplifies this notion.
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Much like its predecessor, Golden Eye 007, Perfect Dark was more fun in multiplayer but both featured strong storylines that prodded single play too. Perfect Dark was set in the future which allowed Rare to have fun with weapons, locations and enemies. This also freed them up from the "realistic" work done on Golden Eye 007. An interesting tidbit about Perfect Dark is that the development team were bouncing ideas around for their next game, after they completed Golden Eye 007.

Early on the idea of working on "Tomorrow Never Dies", another James Bond movie to game, was mentioned. That was quickly shot down due to concerns and general feeling that James Bond was played out and consumed too much research and work as it was. Thankfully, Perfect Dark still rocked and went on to set sales records for N64 games, even though the better stuff in the game required the expansion pack that Donkey Kong 64 released with. Perfect Dark has gone on to appear on the Xbox line of consoles thanks to Microsoft purchasing Rare. This purchase has kept the original N64 game from appearing on any virtual console services from Nintendo. Sadly, when these copyright issues happen it is the gamers that lose out the most. For a copy of the N64 game it is time to hit Ebay.

This article was originally published on Retro Gaming Magazine, a gaming website I own.

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Perfect Dark is quite possibly my favorite FPS game of all time. The number of times I have gone back to play it are too many for me to count. My brother and I spent hours and hours playing through the campaign and multiplayer modes, pushing our N64 to its processing limits.

One thing that many people seem to not know is that even on the N64 it's possible to play the game with a dual-analog setup. One control style allows for the player to use two N64 controllers to play the game using two joysticks. When using an emulator to play, I use this control style by mapping half of my Xbox controller to the second controller.

I loved that it was re-released for Xbox 360, but I hated that they changed the look of Joanna Dark. She had elegance in the N64 game. She looked like a mannequin in the Xbox 360 re-release. And let's not even mention the prequel where her character was completely changed and she lost all depth.

Wow, thanks for that tidbit on the controls. I was not aware you could do that with the N64 game. I just loaded it up and played with default controls as best I could (I never really got into console FPS games).

I agree, Microsoft ruined a golden goose of a franchise with their purchase of Rare. I am not sure if it was a difference in how Rare was allowed to operate or if it was a "we must have changes to differentiate our version" type mentality going forward on the Xbox platform. No matter what, the changes were not good.