It looks like i'll need a ship with a big gas tank - the Guardian places i need to visit are 1000ls from the bubble.
As far as profit/time, I'm still keen on hauling but it does get tedious fast. Let's see what this evening brings...
[GAMING] It's Coming Like Z͖͕̳͉̩̲a̳͈̝̫̩͞lģ͔ơ̺: Strategy Gaming 2019
It looks like i'll need a ship with a big gas tank - the Guardian places i need to visit are 1000ls from the bubble.
As far as profit/time, I'm still keen on hauling but it does get tedious fast. Let's see what this evening brings...
Throw a big boy fuel scoop on one of your ships and as long as it gets 20 – 30 ly per jump with your current load out, you shouldn't have much trouble getting to any of the Guardian places as far as I know. Fill up your tank at every star you can along the way and you should be good to go.
Unless you're going out into one of the dead spaces like the Badlands, where you'd need something like 700 ly of fuel in the tank, it'll be a long drive but not too hard.
I've found that profit/time-wise, doing exploration in systems right outside the bubble and using the new DSS to actually map water worlds, high metal worlds, and earthlike worlds is disgustingly profitable with relatively little effort. The money doesn't actually manifest until you dock someplace with a Cartographics up link, but it's easy money.
I'm debating whether or not I want to go ahead and earn enough to build a Beluga and then run some crazy long-range sightseeing tours, or whether I would prefer to save up a bit more and just get an Anaconda which would be a little more flexible.
So many options!
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That's the issue, the Covette with current load is something like 11 l/s, terrible! But with 500 tonnes of space in the hold, it's pretty good for bubble cargo missions. I seem to mainly trading Arms at present, and picking up spare missions with left-over cargo can bring in 2/3 million without any extra travel.
The sight-seeing missions have looked interesting, but even with a Beluga it still seems like a trek for the payment. There are certainly many options, and I have to remind myself to eat and put a post out to pay for that at times :)
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I think the underlying idea is that ferrying passengers is intended to be a trek for the payment, but you carry a planetary surface scanner along with you and do planetary surveys whenever you jump into a system that you haven't fully explored yet in order to pick up a good chunk of money along the way because sightseeing tends to go to out-of-the-way places. Unless you are specifically going to systems in a state of famine and carrying as many people as you can cram on board your ship the very short hop away that they generally want. You can grind a lot of money and/or reputation like that really fast if you find the right spot.
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A week or so mining, collecting materials from Planets, and even came face to face with a Thargoid, who presumably just laughed at my ASP scout and went back to err, harvesting people?
I now have a healthy 5* engineered drive, and trips like this are a single jump, x 4 for the 1600 materials. 25/27 million creds for 20/30 minutes work - best value in Space!
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I have just started getting into engineering my Krait for better job range and I'm thinking of heading back out into the black in order to do some more of the Road to Riches, because there's just something relaxing and Zen about jumping between the stars and doing a bit of planetary exploration on the way. I've been really kind of missing it over the last several days being back in the Bubble trying to figure out how to get materials for Felicity Farseer.
I think my current plan is to go out, make some easy money with the exploration, and sink into a Type 9 outfitted for absolute cargo transport and then head off to do sourcing of slaves, feces, and guns. That's how I made my original money and I look forward to getting back to it.
If you haven't tried the new mining mechanism, you really should. Apparently that really is the best value in space even if you skip on the Void Opal goldrush. I did it for a little bit and it's fun, but I'll get back to it.
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I was playing with the new mining tools earlier this week, and I have to say i'm disappointed, or not doing it right!
Firstly, I was mining Asteroids, so this could be where..... the surface zapper thing, and the sub-surface missle did absolutely nothing, apart from bounce off the roid like a rubber ball!
Are these tools for planetry surface 'geo' locations?
The mining lazer and roid scanner/collector limpets worked well, but for time/cost, the above seemed a far better deal.
By the way, I was half way through the mission above, and decided I might want to record the rest. Exited as i couldn't remember the keys to boot the recorder (or I did, but it didn't work), came back and my missions were gone. DOH!
EDIT: A few more reloads and the mission is back! :D
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No, asteroids are where it's at, but there is a specific process involved. You'll want a Pulse Wave Sensor in one of your utility slots and some Prospecting Limpets in one of your optional slots, as well as the new mining tools in hard points.
Drop into an asteroid field, pop the pulse wave, look for the brightly glowing rocks, sidle up to them, pop them with a prospector and look for subsurface deposits and fissures. For subsurface deposits, use the digging missile and for fissures use the explosives – but be aware that if your within 2 km of the asteroid when it blows, you will take damage. Put charges on the fissures quickly and then pull back. Once it blows, set loose your collection limpets and whip out your abrasion blaster to take out any core bits which are still stuck to the remainder of the asteroid chunks.
There are some seriously good videos on the new mining mechanics. I'll stick one in here.
For planetary surface exploration, all you really need is the SRV, which you drop off in one of the geologically active areas that shows up when you use the new surface scanner probes on a planet, drive around, look for things on the surface, shoot them until rocks come out, and then scoop them.
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Right!
For a start I didn't have the Pulse Wave Sensor - that sounds like a big help to sort out the roids that you can then get stuck into with the tools.
I'll check the video out before my next attempt, thanks for that. I've done a it with the SRV, it took longer than I thought to get with the controls - not as bad as the FSS though, sheesh!
Frustratingly, a local/independent copper in a cobra wanted to eyeball me from 0 metres whilst i was in combat with an Anaconda this evening. I have a 300 credit bounty on my head, and there's only one station the faction reside in. Which means if I go there, they send me to jail when I try to do anything, like pay it, like last time :)
No patience for that this evening, but I'm sure I'll have renewed energy tomorrow.
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Maybe when I look at the Guardian hauls again I'll see if anyone fancies a sight-seeing tour nearby :)
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