Yeah, I've noticed the "seams" in places as well. It's to be expected in a game with so many different possible permutations between dialogue tree and past choices, and unfortunately a choice-heavy sequence like the Kate intervention will have the greatest stress put on it from that multiplicity.
RE: Life is Strange, Episode 2: SAVE/LOAD/RESTART? Demiboy vs. Backlog, Game #5
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Life is Strange, Episode 2: SAVE/LOAD/RESTART? Demiboy vs. Backlog, Game #5
It's definitely the sort of sequence I should go back and study, see if there were any ways it could have otherwise been handled. It's a sticky design challenge!
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