A New Reality
When video games started to reach a broad market in the late 80s and 90s, the technological limitations of the consoles confined the enjoyment to very technical aspects. Pixels were big and blocky and everything was forced in 2-dimensions. There wasn’t much capacity for narrative and experience. Instead, everything was functionality in these simple side-scrollers, shoot-em-ups, racing games, and flat puzzles.
But now, video games have an arsenal of functions to them and are actualized to the degree where we can develop on previously ignored aspects of narrative, immersion, choice, and interpretation. Games now have self-generative environments, NPC and nature life-cycles, expansive dialogue trees, ultra-realistic renderings, responsive elements, and a ever-increasing roster of functions and designs that make them almost more experiential than our daily lives.
Source: Abzu
Games have even become massively popular, i.e. almost half of Americans play video games regularly throughout the week. E-Sports fill more stadiums than Beyonce and professional streamers make more than your local physician or family lawyer. Videos games have developed from a waste-of-pastime to a viable career and lifestyle.
And yet, despite the fact that other modern forms of creativity have been adopted as “art forms” ( for example, the “Animated Short” category at the Oscars), video games are still only held to esteem at PAX conferences and the EoY lists of IGN and Gamespot. The aesthetic excellence of a game or its deep storytelling are only acknowledged in passing and under an all-consuming numeric 1-10 rating. It’s understandably difficult to judge games properly for their visuals when the gameplay is lacking or for their story when the game is buggy. But this convergent approach to gaming prevents it from being appreciated from multiple angles at once.
Source: Journey
Maybe we can start appreciating games at a slower pace, taking them apart bit by bit instead of slapping some digit sticker on and seeing who comes out on top.
Because of such a heavy emphasis on sales and ratings, we’re unable to fully grasp the artistic values of video games and as a result, companies are more incentivized to chase the market and are unable to explore other facets.
Rendering the Conversation
Art is purposely rare, its price bolstered by uniqueness and made iconic by its attachment to a creative visionary. Despite so many correlating elements, video games are the exact opposite - easily accessible and mostly obscured from any single creative genius. There’s no lure to them, no meaningful way to value its contents or components.
Maybe this can all change. Maybe independent developers will continue to experiment with different forms of game experiences. Maybe the community will rally behind new types of award ceremonies and specific honorary prizes for those who create stunning or compelling or mesmerizing games.
Source: Inside
At this point in gaming development, we can unequivocally say video games offer that new type of immersiveness that is not found in other media. Particular with Role-Playing and Adventure genres, being able to insert a sense of agency and character overlay has never been enacted before in movies of theatre. The capacity to make decisions that can fundamentally alter the narrative according the artistic broadness of the game designers
One last thing…
I want to give particular gratitude to the very existence of Steemit and this community for ‘allowing’ me to write about video games. I know my account is mostly geared towards cultural development and content on Korea, but I am constantly at awe that I can be rewarded and supported by a subject that my parents and extended family members to this day are convinced is the biggest waste of time imaginable. I’ll most likely paste this gratitude at the end of every video game-related post.
Anyway, Steem/game on!
Games really have become such a unique form of art that incorporates a lot of facets of other arts like, music, paintings, film, to name a few. I think when there are people who are making video games with the sole purpose of invoking meaning it should absolutely be considered an art form.
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Amen! I certainly hope that will come in the near future. I guess in retrospect, gaming has been around for a much shorter lifespan than the other forms of art so I'm sure the day will come...
Thanks for the comment @reidlist!
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i think i will wait more
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People do treat games as an art, but only those who in. So many videos about inner meaning of Death Stranding, MGS series, The Last of Us ending, connection to Babylon of SotC, RE 7 before launching and so and so
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I'm hoping Death Stranding will really change the game.
Thanks for the comment!
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Me too.
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My brothers would agree with you, whole heartedly, video games are without a doubt works of art.
" I am constantly at awe that I can be rewarded and supported by a subject that my parents and extended family members to this day are convinced is the biggest waste of time imaginable" Tomorrow, my parents are gifting my brother ( @trumpit ) with everything he needs to start streeming his game play, from a capture card all the way to a green screen - I hope he starts posting it here on steemit and then we will all see what a waste of time it is - LOL
MERRY CHRISTMAS!!
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Haha Merry Xmas @gringalicious!!
I think that's an aweeeeesome idea. If streaming technology was around when I was younger I know I'd be very different person. Big kudos to your parents. Be sure to send me his Twitch channel address!
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Excellent post I would add to the The Witcher 3 list. It is a beautiful game with an exciting story. Thank you
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Witcher 3 is a narrative legacy without a doubt!
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A wonderful post. I also love to play the mentioned games from time to time and are fascinated by the beautiful level design, this can indeed be considered art.
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Absolutely. I'm very happy that we live in a time where this is all being generated =)
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Great post. I believe it is only a matter of time before video games take their place in the world of literary fiction.
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Right there with you! Thanks for the comment @bweicks =)
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I'd say that games already should be considered art, both directly and indirectly. You just have to look at it from an angle that is not traditional art.
When you look at it 'directly' as art, think of the special eye candy screenshots that are taken to show how beautiful scenes can look. Or more simply, think about the wallpapers that are made officially from the game. Look at this as an example and I can't imagine any other word to describe it than 'art'.
Indirectly speaking a popular game will spawn fan art, fan fiction, official novels and so on. The majority of these things are definately peices of art.
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Video games allow you to explore the world, to master new technologies. They are very helpful in the development of thinking. I think they are very helpful.
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Hi Steemians, Hi @hansikhouse!, Lovely topic by the way.
The problem (as I see) is in some way the companies, that generates a strange feeling to consumers, stealing their money with the extras costs and make them feel like an inconscient guilt, and is a kind of love/hate, so... art can't be embraced freely and enjoined by people because they can't be with a clear message at 100% in most of the cases.
And by the other hand, digital art in Video (games) is beyond basic art conception by the way. I work in Unreal Engine making Interactive ArchViz in 3d and people in 2017 seems to don't understand the concept is about... Still working with Kinect for other projects and neither..people thinks it's a stapler.
So it talks by itself.
But who knows? 2018 is arriving and maybe people will render in a different way.. Sorry, Think :)
Peace! V
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nice video games and keep the spirit @hansikhouse
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