It's time to get out of town! How will we manage it?
Objective: Get the documents and exit the board to complete this quest.
Players turn from day before:
(4) @happyme; torch, gasoline, pistol, objective and axe. Moves 3 South.
(2) @randomness; rifle. Shoots 3 times and kills the runner to the North.
(3) @ponimayu; X-bow, flour and bat. Moves 1 South, 1 Eeast and shoots at zombies with player 1 but misses.
(5) @roykattoussi; X-bow, pistol, bat, torch and water. Moves 1 East and shoots at zombies with player 1 and also misses with both attempts.
(1) @fronttowardenemy; axe. MIA.
Players can see a spreadsheet with their inventory here:
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
Zombie Turn after the players made the above moves:
All zombies pre-existing on the board move. The walker at the bottom of the board in player 1's space attacks. Walker rolls 4 = success. Player 1 suffers 1 more damage and has been killed. The 2 runners from the bottom of the board move into the space with players 3 & 5. The 2 walkers at the top of the board move closer to player 2.
Zombies spawn at spawn sites:
Lower left rolls a 4 - walker
Upper left rolls a 4 - walker
Upper right rolls a 5 - runner
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-3-sign-up-here
Prizes:
The only legal way to get these exclusive buttons is to play the game and win.
Player 5: attack the runner until its dead if i succeed within 3 tries move south and if i still have moves attack
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Player 5 rolls 6 = kill (2nd runner is dead)
action 2 = move South 1
action 3 = attack walker, rolls 5 = success (kills walker)
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Since I have a torch and gasoline, I could use the 2 together as a Molotov cocktail and simply obliterate everything outside the door, but that would be mean, so instead I choose to:
Player 4
Action 1 = move South
Action 2 = move East
Action 3 = Attack runner with my axe; roll 5 = success (1 of the runners is dead).
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What carnage. Cool.
Player 3 moves south and aims for the last walker, if successful, move towards the exit.
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Player 3 action 1 = move South.
action 2 = shoot at walker in spawn zone; rolls 6 = kill walker
action 3 = Move WEST OR EAST???
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towards the nearest exit ;-)
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Player 2 - Move South 3 spaces to rejoin the group.
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