Ok, yea, I can kinda see where you are coming from in a Story telling sense, but 90% of the time, a Game is Usually Gameplay first, I know there Exist games Like Bioshock Infinite that are more narrative focused and I agree that for the Games that are Super Narrative Focused Should tone down on Difficulty.
The Main appeal of bosses come from the satisfaction of dealing with a Large Obstacle, Thats why the Music is generally Stress-inducing , and why Boss Fights tend to be Difficult, Its Supposed to add to the satisfaction of Conquering a Challenge.
I agree with your stance on Save Points. Thats one of the reasons I prefer Portability over Graphics on consoles. Because If I am Called to do something I dont have to Quickly find a Save Point just to put the game down, For a Portable system I can just put the system in sleep mode and go back later.
So, the idea with Boss Battle Music gave me an Idea for my next blog here. so yea. thanks for the Idea.
You're welcome. And I may go off and write a post about Boss Battles. I love the way ideas feed of each other in Steemit!
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