Godot 4: Triangular tunnel shader (tutorial)

in godot •  last month 

Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving us the impression of flying through an endless tube that disappears into distant darkness. This time, let's try something similar, but without textures and with a triangular shape.

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Man that looks so difficult, Im still doing just text simulated stuff in my "game", lol. Tell me what you think, if you don't mind: CRAPPY FARM - P2E Farm Sim