I would love to see more interesting mechanics, Enchantments could possibly work but I think that they would be too much work to keep in check so that the balance of the game doesn't shift too much. Maybe some minor changes to the board that last until the end of the game. Because if we get to interact with Enchantments that could bring too much complexity without giving enough value to the gameplay experience.
It is a nice idea nevertheless, but there is so much to think about before someone finds a way to implement this in the way it feels like it belongs in the game.
Yeah. It would take some work to make this idea fit into the current game, but they've already said that they are working on new mechanics, so we can expect to see some game changing features added in the future.
And hey, if someone wants to pay me, I'll be happy to spend 40 hours a week figuring out how to make this concept work in-game!
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I thought when they were talking about new mechanics it will be just a new keyword like Deadly or Flank. I don't think that they have time for something too complex seeing how they still struggle with bugs, maybe next year we can expect something closer to these Enchantments, and I really hope so that's the case.
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