RE: ❉▦[ Dawn of the Phantasms ]▦❉

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❉▦[ Dawn of the Phantasms ]▦❉

in hive-135459 •  4 years ago 

PieceMaker-Assassin.png

Can't draw art.

A unit that waits for a chance to strike, then tries to save itself from being too overextended.

It's all fun and games until it charges into a bomber...

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So what happens when there is an enemy on more than 1 trigger? Remember: Any explanations you have to give that aren't on the unit card don't really count (apart from maybe minor clarifications).
If it was a Ranged or Magic Trigger, there wouldn't be an issue (apart from being OP), but since the unit has to move for melee Triggers, this creates potential conflicts that must be resolved.

I remember the game hints saying that triggers trigger from a1 first and h8 last?
So this unit will prioritise taking the leftmost then the bottommost unit in range. Might allow an opponent to manipulate the trigger.

Well, not only do I believe that that won't fly (if we're considering the likelihood of the piece actually being added to the game, and if we're not considering that then all piece-making rules are completely arbitrary), but even if we ignore that, there is still an issue:
Black's Assassin (or any unit that uses the scan order to determine things (which is also hidden information, which should not occur)) will function differently than White's, because the scan order puts trigger priority for Black on a space behind it while White's would be on a space in front of it.