Zombie Adventure (Bazooka Party) - Game 71 - Day 8 (June 6, 2022)

in hive-156383 •  3 years ago 

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ZombiBanner4.png

Objective:

Clear out all the zombies from all buildings. The bazookas shoot shells that behave like Molotovs.
The bazooka has a range of up to 3 spaces.

There is a hydraulic jack (with its piston extended) attached to a hose running out from under the bus.

There is a large crate pinned under the car and there is also a bottle jack under the car and it is connected to a hose that runs to another jack under the bus.
CarCrateUnder.jpg

Thank-you for the !LUV, !PIZZA, !LOLZ, !ENGAGE 25, !HYPNO and !hivebits.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003, @oadissin, @shani.chaudhary, @luizeba and @secret-art) so you know a new post has been made. You can post to either or both chains.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • The zombies pre-existing on the board move toward the players.
  • Spawn rolls are 2,2,5, so nothing, nothing and a runner spawn.

G71June6.jpg

Please use my online tool for determining actions.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:


MoreSP.jpg

SteemGCs.png

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Sort Order:  

Player No. 11 (order No. 1)

Bonus roll: 16
Action 1: Move south.
Action 2: Axe the hulk. Roll 2 and miss.
Action 3: Swing again. Roll 1 and miss again. So much for rescuing P8!

Player 8 (order 3)
action 1: shoot the hulk in the face with my shotgun (1.. miss)

damn it, clear the jam and reload while dodging the hulk

action 2: shoot the hulk in the face (1.. miss)

really?

action 3: shoot the hulk in the face (5...hit)

Shooting is not allowed when other players are in the same space. Otherwise P11 could have shot at the hulk without moving first.