Making a Unity Rythm engine - Game Dev Diary #001

in music •  5 years ago 

Intro

Hello everybody! I know I have been away for quite some time on the steemit blockchain... Well not away but "away" in the sense that I didn't post as much original content as I would have liked to.

I set out to create a rhythm game engine with a simple rhythm game built on top. This is my first log explaining REALLY quickly what I see in the project and the outcomes.

The backbones

I really want to create a system of tracking beats and pauses in a song. This script will be somewhat of a gameplay manager. I want to challenge myself with the task of creating an engine capable of syncing everything together from the gameplay through visuals to the beats of the song.

The plan I currently have is to create a song XML file with all the information regarding BPM, pauses, sync data and length. This will be done manually but I would love to create an editor in the soon future. There should also be an offset of some sort to sync all the beats.

Welp. That is my plan for the next few days and I hope to execute it properly. Hit that follow button if you wish to see upcoming versions of the game. my current vision for it is to be an android mobile game since I haven't seen much rythm games on mobile platforms.

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Sounds really interesting. Will you implement the game in C#?
Hope to see a video if you finish it =D

Yes. I plan to develop it in c#. The basic menu framework is already in place. Today I'll start on the backend script

A video will accompany the launch of course :)