Updating Hammercalled With a New Setting

in tabletop-rpg •  5 years ago 

I want to get more serious about working on Hammercalled, and part of that is getting to work on making products that would actually house the ruleset.

I worked on Hammercalled as a setting for a while, and I'm just not happy with it. I've spent hours and hours on trying to get it to work, but no matter what it feels derivative.

Fortunately, there's another setting I've worked on that makes more sense for the system.

This is the Legacy of Eight.

Lo8Timeline.png
An abstract timeline of The Legacy of Eight's universe, based on major events in the universe.

The Legacy of Eight is a space opera setting I originally started making for use with the Open Legend roleplaying game. Things fell through and it was never finished, but it remains a setting that I revisit frequently when I'm thinking about games, and it's one that's hard to play under any existing system (not necessarily that it's impossible to find a compatible system, but just that the compatible systems aren't ones I particularly care for).

The Legacy of Eight is intended to explore themes of transhumanism and the human experience. It's built to let people have a lot of fun and explore really far-out things, but also have some roots and grounding in the sci-fi I loved as a kid and continue to love.

The central figures in the universe are the Successor Empire, the Eastrise Alliance, the Supremacy, and the Archons.

The setting reboot to match the new system for The Legacy of Eight is going to focus on time directly after a universal cataclysm that scattered humanity and set back its progress by millennia. This doesn't change any established lore, I think it just gives a better timeframe for action (e.g. rediscovering lost colonies, dealing with the fallout), instead of being so drawn out that it makes less sense.

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