[Blog] Volumes of time burnt!

in volumetrics •  5 years ago 

Volume Test.gif

  • 32 Samples on render at 25% 1080pHD
  • 128 Shadow and Volumetric samples
  • 8 M clipped to 4 layer chunks
  • Mask blur is only around 5 pixels, so you can see the layers.

Conclusion: You need even distributed samples. Round 2? You also need like a 50% overlap to blend better I think.

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