Commentsclayjohn (61)in utopian-io • 6 years agoRE: Godot Development: MSAA in the GLES2 backendI was hoping you wouldn't ask, haha! That was left in because my gut tells me it is necessary to make these changes work on iPhone. However, I don't have an ios dev kit or any ios devices to test…clayjohn (61)in utopian-io • 6 years agoRE: Godot Documentation: Differences between GLES2 and GLES3Use GLES3. GLES2 should only be used if you are targeting old hardware, in which case there is nothing that can be done. No amount of software can improve your hardware.clayjohn (61)in utopian-io • 6 years agoRE: Godot Documentation: Animating Thousands of ObjectsThank you! I am very proud of this one.clayjohn (61)in utopian-io • 6 years agoRE: Godot Documentation: Animating Thousands of ObjectsThanks! I appreciate the comment! It's always nice for Godot to get a little more exposure.clayjohn (61)in gamedev • 6 years agoRE: Allonian Seed - scanning and possible need for rework.You can make it so objects do not react to light in the scene by setting the "unshaded" flag in the SpatialMaterial. Also it's great to see projects made in Godot on here! Allonian seed is looking…clayjohn (61)in utopian-io • 6 years agoRE: Godot Documentation: Custom Post-ProcessingThanks @ms10398! I appreciate the support. I look forward to making more posts in the future.clayjohn (61)in utopian-io • 7 years agoRE: Godot Documentation: Lights and Shadows in 2DI appreciate the kind words. I have been dedicating a lot of time over the last few months to Godot and I'm glad it shows.clayjohn (61)in gamedev • 7 years agoRE: Building a Procedural Solar System in GodotGreat idea! Haha. If i ever did turn this into a release quality demo i think i would experiment with some simple procedural ships too.clayjohn (61)in utopian-io • 7 years agoRE: Godot Vertex Shader DocumentationI really appreciate that! I hope to contribute lots more of similar quality.clayjohn (61)in utopian-io • 7 years agoRE: Documentation for Godot | PanoramaSky and ProceduralSkyThat was a very rude way to say that my contribution was too short to be considered by Utopian. You have to understand that writing documentation for a large open source project is not the same as…clayjohn (61)in gamedev • 7 years agoRE: Building a Procedural Solar System in GodotI'd really like to do that. It will likely come after the Godot 3.1 release. For the same reasons as stated above.clayjohn (61)in gamedev • 7 years agoRE: Building a Procedural Solar System in GodotIt isn't right now. But it will be soon. I am using a custom release of Godot that I built from source because of a few bugs. I don't want to release the code until people can run it with the…clayjohn (61)in utopian-io • 7 years agoRE: Updates On World Generation and Passing Data From CPU to GPUCurrently the player explores by expending a certain amount of resources and energy. Typically the map is not uncovered the way it is in these screenshots. When gameplay is further along I will…clayjohn (61)in utopian-io • 7 years agoRE: Into The Great Abyss: A game about exploration and resource managementDone! I had usage and install instructions under the title 'Contributing' I have updated the README to be more clear in this pull request Thanks for taking a look!clayjohn (61)in programming • 7 years agoRE: Procedural Cloud ShaderDefinitely! It is not a question of if, but when. The scope of the work means that it will take me awhile to plan and prepare for a tutorial.clayjohn (61)in programming • 7 years agoRE: Procedural Cloud ShaderI would like to eventually! There is definitely a distinct lack of good tutorials on rendering volumetrics, especially clouds. But the size of a tutorial on this would be huge!clayjohn (61)in utopian-io • 7 years agoRE: Learning 3D Graphics With Three.js | Advanced Materials and Custom ShadersThank you @scipio! I'm glad you caught that.clayjohn (61)in utopian-io • 7 years agoRE: Learning 3D Graphics With Three.js | Setting Up Your First SceneWhich documentation are you referring to? I am unaware of something that teaches new users how to get up and running. The purpose of this article was to teach new users how to set up a local server…clayjohn (61)in introduceyourself • 7 years agoRE: Art, Programming | New to SteemitThank you!
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