New: glslAll contenthive-129948hive-196917krhive-166405hive-183959zzansteemhive-180932photographyhive-185836uncommonlabhive-144064hive-150122krsuccessbitcoinhive-183397lifehive-188619hive-101145hive-145157hive-139150hive-109690hive-124908hive-103599hive-181136TrendingNewHotLikersrexthetech (68)in computing • 2 years agoShader Programming: Massively parallel art [Episode 10: Level up the geometry]In today's episode we're going to make our geometry more interesting. This is the final episode of the Shader Programming series, at least for now! I'm only wrapping it up because I want to move…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 8: Diffuse Lighting]Last time, we got the first version of our realtime raymarcher working, and with that we now we have a full 3D engine of our own that we have a lot of fun with. However, at the moment the output…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 7: Raymarching]PART 7: Marching rays Whitted raytracing (and why we're not doing it) Last episode, we learnt how to calculate a ray direction, and set up a simple camera system so that we're able to generate…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 6: Camera]Now that we've got used to the basics of GLSL shader programming, it's time to take it to the next level. Let's write a realtime raytracer! I hope you'll forgive me for an episode that doesn't…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 5: Rotozoomer]PART 5: Textures Today we'll look at how we can access textures from within our shader, and build the classic "rotozoom" demo effect. Intro As we've already seen, we can generate pretty…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 4]PART 4: Classic Plasma We're ready to make something pretty awesome now :) Intro We actually now know enough GLSL to produce a lovely classic plasma effect . Within our paradigm of a…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 3]Shader Programming: Massively parallel art Today, in our STEEM-exclusive journey into graphics programming with shaders, we introduce animation! PART 3: We like to move it ( move it )…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 2]Shader Programming: Massively parallel art The second part of a STEEM-exclusive series in which we play with shader programming to create beautiful graphics. PART 2: Varying stuff across the…rexthetech (68)in learnwithsteem • 2 years agoShader Programming: Massively parallel art [Episode 1]Shader Programming: Massively parallel art Hi! I'm Rex. I thought I'd get started with STEEM by writing about something I love to teach others to do -- playing with shader programming to create…diegohiroshi (25)in glsl • 6 years agoGLSL shaders tutorial OpenGLINTRODUCCIÓN A LA PROGRAMACIÓN EN GLSL Esta es una versión actualizada de GLSL tutorial REMAKE recreada por el Desarrollador Diego Hiroshi . En este artículo solo trataremos con la versión de…haraberget (25)in glsl • 6 years agoHiJust entered here. I hope to do some posts on game & media creation. I also do some music and glsl programming. Excited to test this site. :)