New: shadersAll contenthive-129948hive-196917krhive-150122zzanhive-180932hive-188619steemhive-185836hive-183959hive-166405photographyhive-144064hive-183397hive-145157uncommonlabhive-101145hive-184714hive-165987hive-103599lifehive-109690hive-193637hive-154900hive-139150TrendingNewHotLikersfencerdevlog (34)in godot • 6 days agoGodot 4: Fire and smoke in 3D (tutorial)Hi everybody. You might remember that the fire effect created using particles in Godot 4 was one of the first tutorials I published on this channel. Since then, more than a year has passed, the…fencerdevlog (34)in godot • 13 days agoGodot 4: Kaleidoscope shader (tutorial)Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for…fencerdevlog (34)in godot • last monthGodot 4: Raymarching, part 3 (tutorial)Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life –…fencerdevlog (34)in godot • 2 months agoGodot 4: Analog clock shader (tutorial)Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader…fencerdevlog (34)in godot • 2 months agoGodot 4: Tilted square grid shader (tutorial)Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square…fencerdevlog (34)in godot • 2 months agoGodot 4: Color palette filter (tutorial)Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette. This effect can be useful if, for example, we want to simulate the screen of an…fencerdevlog (34)in godot • 3 months agoGodot 4: Raymarching, part 2 (tutorial)Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching for rendering a 3D scene using a shader. In the first part, we modeled a simple…fencerdevlog (34)in godot • 3 months agoGodot 4: Raymarching, part 1 (tutorial)Hi everybody! Let's try something a little different today - an introduction to creating complete 3D scenes using shaders. Yes, I know - this technology, called ray marching, has been described many…fencerdevlog (34)in godot • 3 months agoGodot 4: Trail of ellipses (tutorial)Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number of small objects following a trajectory. It consists of simple elements, in…fencerdevlog (34)in godot • 3 months agoGodot 4: Dynamic fog shader (tutorial)Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma…fencerdevlog (34)in godot • 4 months agoGodot 4: LCD monitor shader (tutorial)Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed various issues and imperfections characteristic of these devices, such as white…fencerdevlog (34)in godot • 4 months agoGodot 4: Triangular tunnel shader (tutorial)Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving…fencerdevlog (34)in godot • 4 months agoGodot 4: Rainy window shader (tutorial)Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are more of them, they can be both highly useful and visually striking in games. So…fencerdevlog (34)in godot • 4 months agoGodot 4: Digital clock shader (tutorial)Hello everyone! This is the first video I'm recording in 2025, so I hope it turns out well. This time, I’d like to show how we can use a shader to create a digital clock, which we will then control…fencerdevlog (34)in godot • 5 months agoGodot 4: Blob shader (metaballs tutorial)Hey everybody! And welcome to the last tutorial of this year. Of course, this is definitely not the absolutely final tutorial, as I will continue with a new batch of learning materials in January.…fencerdevlog (34)in godot • 5 months agoGodot 4: Another video glitch shader (tutorial)Hi everyone! Let's add a simple effect simulating a TV signal disturbance to our collection. It actually resembles typical artifacts when playing recordings from a low-quality VHS tape, but it's up…fencerdevlog (34)in godot • 5 months agoGodot 4: Wet painting shader (tutorial)Hey everyone! The end of 2024 is slowly approaching, so I thought it would be good to add at least one more post-processing effect before diving into something more complex next year. This time…fencerdevlog (34)in godot • 5 months agoGodot 4: Earthquake shader (tutorial)Hey everyone! Let’s create a simple shader that will shake our screen or an element on the screen as if an earthquake has occurred. This could be quite useful in various platformers, right? And, in…fencerdevlog (34)in godot • 5 months agoGodot 4: Radial blur shader (tutorial)Hey everyone! I would say that there are never enough post-processing effects, and it’s good to have as many options as possible when deciding which would fit best for our game. This time, I’ve…fencerdevlog (34)in godot • 6 months agoGodot 4: Texture filters (shader tutorial)Hi everyone! I recorded this video outside my usual weekly schedule because it doesn't focus on any specific shader. However, it's a topic that's useful to explain, as not all details may be clear…