New: smjnblogAll contenthive-129948krhive-196917zzansteemhive-183959hive-185836hive-180932hive-166405hive-150122uncommonlabhive-144064hive-188619photographyhive-101145hive-183397hive-145157bitcoinlifehive-193637krsuccesshive-181136hive-184714hive-109690hive-113376TrendingNewHotLikerssmjn (53)in gamedev • 5 years agosteemCreated with Sketch.Inspiring work flowI've been continuing work with improving the test art and making the path from creating an asset to viewing it in game as quick and automatic as possible. Previously any code changes, style…smjn (53)in gamedev • 5 years agosteemCreated with Sketch.Better programmer artFor the past week I've been working on updating the test art to have something that is more representative of an actual game. The final game will have several layers of art, with animations, effects…smjn (53)in gamedev • 5 years agosteemCreated with Sketch.Swift and direct development setupHaving a swift and direct development setup is crucial. Preferably it should be possible to edit code or assets in a program and instantly see the result in-game. Here are some steps to…smjn (53)in smjnblog • 5 years agosteemCreated with Sketch.Changed from busy.org to SteemPeak.comSince I started using Steem almost two years ago I have been using busy.org , I found it to have a better user experience on both desktop and mobile compared to steemit.com . Unfortunately…smjn (53)in dtube • 5 years agosteemCreated with Sketch.PWA EXpanse: UpgradedPWA Expanse is my game development project to create a template for using Preact-cli , Preact , Bulma and Phaser to create games for browser and native platforms. Spent the last days…smjn (53)in development • 5 years agosteemCreated with Sketch.Upgraded websiteGot back to web development a while ago and started by updating the dependencies and development tools for my website . I'm using Preact-cli and as they have reached release candidate…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Let there be light!Last week I explored lights in Phaser 3 (and also pathfinding, leaving that for the next post). There is built in support for adding forward rendered lights and I started with trying those out.…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Colorful debug graphics no2Stuff this week: Lights and path finding!smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Save, load, save, load then repeatAs the title says... most of the week was spent working on saving and loading. I've done save/load once before, I did a save anywhere, anytime and everything solution. It was highly educational, in…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Phaser mattersManaged to get lots done the past week. Starting of with the minor things. Added env vars. Now any debug stuff can never (or... you should never say never) end up in production builds. Also used…smjn (53)in dtube • 6 years agoProgress PWA: Responsive menusThis week I've been working on making a menu that transforms to fit any sort of screen ratio and size. The idea of combining the previous project of Preact + Bulma CSS with Phaser was to be able…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Progress with PWAAfter I finished the new web site I have continued working with Preact and my preact template . I created the new web site as a practice in using the tech, the end reason for doing it was…smjn (53)in development • 6 years agoExternal modules without bundling in typescriptLast week I finished the Preact-cli template and this week I begun on a project to make use of that template. I've decided to make a new website for spelmakare.se as practice before doing an…smjn (53)in development • 6 years agoBest rabbit stew ever: preact-cliA short follow up to the previous tale of the rabbit hole . My needs, my wants, my own Before I began working on my base development project, I did try to search for already created…smjn (53)in development • 6 years agoThe week of the rabbit holeIt all begun with the remembering of having seen somewhere, a while a go, that it is fairly straightforward to turn a web page into a native app for iOS/Android. Curious I started looking into it…smjn (53)in technology • 6 years agoCrafting a quiet PCHardware and human alike, we are all getting old As my computer turned six and was in a good need to be fully reset, I decided it was time to get a new computer. This will be a shameless promotion…smjn (53)in audio • 6 years agoCarla: Infinite loop of audio pluginsCarla is an audio plugin host that recently got a new feature added, a feature that really made my day (and blew my mind). Here is my story, along with some general Carla info. Creator of…smjn (53)in gamedev • 6 years agoHiW: Fever and a mummyHaving had a bit of fever since yesterday, progress have been somewhat limited. Got started on the mummy monster today. Began by making the traditional temporary art. Some scary stuff right…smjn (53)in gamedev • 6 years agoHiW: Wrapping up containers & swagBegan the week by finishing the last bits from last week. Some tweaks, bug fixes and a new object based on containers to check that containers are versatile enough. Dumb bug This bug is a…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.HiW: Containers & SwagCreated two new types of objects this week: Containers and Swag. Containers are objects that are easy to populate with other objects. For testing I created a treasure chest, video of the chest can…